Treant Protector
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Treant Protector
| Grants the following bonuses per level: | |
| +74.8HP and +0.34HP regeneration +3.4 Main Attack Damage | |
| +0.3 armor and 1.8 attack speed | |
| +21.6MP and +0.09MP regeneration +0.1% base magic resistance | |
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Instant Projectile Speed
| ||
90 (105)
(1.9 BAT) | ||
0.6 + 0.4
| ||
0.6
| ||
Wood
Gib Type | ||
2012-05-17
Released | ||
2004-09-23
(5.65) | ||
Competitive Span
2012-05-24 — 2016-12-12 2017-04-09 — Present | ||
Version Control This article has been updated to the latest version (7.41f) and is mostly accurate. |
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| Calls upon the forest to root his foes. | |
|---|---|
| From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a Wall of Vines, plants Leeching Seeds into intruders while sprouting regenerative roots for his cohorts and their fortifications alike. In order to assist his role as a protector, Rooftrellen enchants trees to serve as Eyes In The Forest. Emerging unseen among the Guise of Trees, he entangles foes with an Overgrowth of vines and roots, fully immobilized for that which awaits them. | |
| Roles: | |
| Adjectives | Green, Nose Legs ( 2 ) |
Bio
[edit]Life becomes death becomes new life. As it should be.▶️Rooftrellen, the Treant Protector
Lore:
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors.
These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.
When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.
When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Voice:
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| +450 Living Armor Radius | 25 | -3s Leech Seed Cooldown |
|---|---|---|
| +80 Leech Seed Damage/Heal | 20 | +20 Living Armor Damage Block |
| +25 Nature's Grasp Damage | 15 | +0.1 Leech Seed Damage to Heal Factor |
| +50 Base Damage | 10 | +3 Living Armor Duration |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Nature's Guise
[edit] Nature's Guise
Passive / No
Affects
Self
While tree-walking is active, the ability can be activated to grant Treant invisibility.
The invisibility is lost upon Treant's attack point, or when it is no longer within the tree search radius.
The invisibility is lost upon Treant's attack point, or when it is no longer within the tree search radius.
Cast Animation:
0 + 0
Fade Delay: 0
Invisibility Linger Duration: 1
Innate Properties
The higher the Protector's level, the greater the Nature's Guise cooldown.
The higher the Protector's level, the greater the Nature's Guise cooldown.
Player-based damage instance regardless of factions disables the ability for a fixed duration. Can be reset with cooldown reset sources.
Downtime: 2.75
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Hero Model
[edit]Passive / Channeling
Affects
Self
Treant's hero model has the following hidden
innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Aghanim's Scepter Upgrade
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
Effect Radius:
Global
Abilities
[edit]Nature's Grasp
[edit]Creates vines towards the target location. Vines slow down and deal damage to enemy units that walk through.
Cast Animation: 0.2 + 0.7
Cast Range:
1500
Move Speed Slow: 25%/30%/35%/40%
Vines Duration: 9/10/11/12
Aura Linger Duration: 0.5
Nature's Grasp is less effective on creeps.
Creep Damage Factor: 0.65
Innate Properties
Nature's Guise considers the created vines as trees.
Nature's Guise considers the created vines as trees.
The tendrils of Rooftrellen's influence stretch to all corners of the forest.
Leech Seed
[edit]Cast Animation: 0.6 + 0.4
Cast Range:
150
Upon a successful attack, the debuff-affected enemy unit emits one heal pulse within the radius.
The affected enemy unit emits another heal pulse once the debuff duration ends.
The affected enemy unit emits another heal pulse once the debuff duration ends.
Max Heal Targets: 5
Pulse Upon Attack: 1
Debuff Expire Pulse: 1
The heal component is less effective on allied creeps.
Creep Heal Factor: 0.5
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Living Armor
[edit]Point / Unit / Area
Affects
Allied Units
Applies a buff that negates all damage types from all player-controlled sources.
The damage negation value reduces per damage instance negated, and removes the buff entirely once the damage negated value reaches nil.
The damage negation value reduces per damage instance negated, and removes the buff entirely once the damage negated value reaches nil.
Cast Animation: 0.3 + 0.66
Damage Negation Threshold: 10
Value Reduction per Damage Instance Negated: 20
Applies a heal per second as long as the buff is present.
All ability effects can be applied on buildings.
The ground-targeted ability cast attempts and prioritizes buildings.
The ground-targeted ability cast attempts and prioritizes buildings.
Talent Upgrade
Living Armor is now an area-targeted ability and applies the buff to all allied units within the radius.
Living Armor is now an area-targeted ability and applies the buff to all allied units within the radius.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Eyes In The Forest
[edit]Cast Animation: 0.2 + 0.83
Cast Range:
350
One can never be too certain who, or what, might need protecting.
Overgrowth
[edit]Cast Animation: 0.5 + 1.17
Aghanim's Scepter Upgrade
Grants Treant phase movement, becomes unslowable with a fixed movement speed for the duration. Additionally grants self bonus strength and a splash attack.
Reduces cooldown.
Grants Treant phase movement, becomes unslowable with a fixed movement speed for the duration. Additionally grants self bonus strength and a splash attack.
Reduces cooldown.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Recent Matches
[edit]Main Article: Treant Protector/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| October 10, 2026 - 12:05 MSK | Tier 3 | Sber Tournament - Group B | 1 : 0 | ||||||||
| September 25, 2026 - 18:00 EEST | Tier 4 | UESF Championship 2026 S4 - Group A | 0 : 1 | 7.41f | |||||||
| September 22, 2026 - 10:00 EEST | Tier 2 | PGL Wallachia S9 - Round 4 | 1 : 0 | 7.41 | |||||||
| September 21, 2026 - 15:00 EEST | Tier 4 | UESF Championship 2026 S4 - Group B | 0 : 1 | 7.41f | |||||||
| September 21, 2026 - 14:00 CEST | Tier 3 | EPL Season 40 - Playoffs | 1 : 0 | 7.41e | |||||||
Recent Changes
[edit]Description
- Reduced base
intelligence from 20 to 17. - Reduced Nature's Guise invisibility linger duration from 2 to 1.
- Leech Seed
- Rescaled attack damage to heal bonus factor from 0.2 on each level to 0.1/0.15/0.2/0.25.
- Increased mana cost from 0 to 35.
- Living Armor
- Reduced damage negation threshold from 20 to 10.

Talents:
- LVL 10 +3 Living Armor heal per second ➜ +3s Living Armor duration.
- Reduced base attack speed from 100 to 90.
- Reduced Leech Seed root duration from 0.9/1.1/1.3/1.5 to 0.75/1.0/1.25/1.5.
- Increased Living Armor mana cost from 65/70/75/80 to 80 on each level.
Aghanim's Shard upgrade:
- Updated Eyes In The Forest ability effects.

Talents:
- LVL 10 +4 Living Armor heal per second reduced to +3.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Treant Protector's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
- Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the "Lord of the Rings" books and movies.
- The line ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Disney's Pocahontas film.[1]
- The line ▶️ "Will I make a sound?" is a reference to the philosophical thought experiment that questions: "If a tree falls in a forest and no one is around to hear it, does it make a sound?"[2]
- "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes.
- Overgrowth's icon is based on Frostbite's icon.
- Warcraft 3 similarities:
- In DotA, Treant Protector uses the model of the Ancient Protectors, a defensive Night Elf building.
- As such, Treant Protector was the only hero to use a building as their base model.
- Treant Protector's old ability, Forest Sentinel, was identical to the Huntresses' Sentinel, placing an owl onto a tree to reveal the surrounding area. Treant Protector's version used an owl as well.
- In DotA, Treant Protector uses the model of the Ancient Protectors, a defensive Night Elf building.
Gallery
[edit]- Envisioning Treant Protector Loading Screen concept art
- Bone Harvest sprite - alive
References
[edit]- ↑ Reference to Grandmother Willow from Disney's Pocahontas film "My bark is worse than my bite".
- ↑ Reference to the philosophical question "If a tree falls in a forest...".