Treant Protector

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Treant Protector
25 + 3.4
15 + 1.8
17 + 1.8
Grants the following bonuses per level:
+74.8HP and +0.34HP regeneration
+3.4 Main Attack Damage
+0.3 armor and 1.8 attack speed
+21.6MP and +0.09MP regeneration
+0.1% base magic resistance
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1 (3.5)
Armor
(810.7 EHP)
26.7%
Magic Resist
(914.05 EHP)
60 - 68 (85 ‒ 93) ▶️
(89 Avg)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
90 (105)
(1.9 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.6 + 0.4
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Wood
Gib Type
2012-05-17
Released
2004-09-23
Competitive Span
2012-05-24 — 2016-12-12
2017-04-09 — Present
Version Control
This article has been updated to the latest version (7.41f) and is mostly accurate.
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Calls upon the forest to root his foes.
From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a Wall of Vines, plants Leeching Seeds into intruders while sprouting regenerative roots for his cohorts and their fortifications alike. In order to assist his role as a protector, Rooftrellen enchants trees to serve as Eyes In The Forest. Emerging unseen among the Guise of Trees, he entangles foes with an Overgrowth of vines and roots, fully immobilized for that which awaits them.
Nature's Grasp
Leech Seed
Living Armor
Eyes In The Forest
Eyes In The Forest
Nature's Guise
Nature's Guise
Nature's Guise
Overgrowth
Overgrowth
Roles:Support Support Initiator Initiator Durable Durable Disabler Disabler Escape Escape
AdjectivesGreen, Nose
Legs ( 2 )

Bio

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Life becomes death becomes new life. As it should be.
▶️  Rooftrellen, the Treant Protector
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors.

These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.

When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Overgrowth
Grants Treant phase movement, becomes unslowable with a fixed movement speed for the duration. Additionally grants self bonus strength and a splash attack.

Reduces cooldown.
Innate
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Eyes In The Forest
Enchants a tree, which grants Treant unobstructed vision in that location.

Talents

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+450 Living Armor Radius25-3s Leech Seed Cooldown
+80 Leech Seed Damage/Heal20+20 Living Armor Damage Block
+25 Nature's Grasp Damage15+0.1 Leech Seed Damage to Heal Factor
+50 Base Damage10+3 Living Armor Duration
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Nature's Guise

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Nature's Guise
Passive / No
Affects
Self
Grants bonus movement speed and tree-walking when near trees.
Tree Search Radius: Affected by AoE Radius increasing sources. 200
Damage Threshold: 0
Move Speed Bonus: 10%
While tree-walking is active, the ability can be activated to grant Treant invisibility.

The invisibility is lost upon Treant's attack point, or when it is no longer within the tree search radius.
Fade Delay: 0
Invisibility Linger Duration: 1
Hero Innate Ability
Innate Properties
The higher the Protector's level, the greater the Nature's Guise cooldown.
Cooldown Reduction Increase: -This ability component scales with Hero Levels. 1
Player-based damage instance regardless of factions disables the ability for a fixed duration. Can be reset with cooldown reset sources.
Downtime: 2.75
36
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Hero Model

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Hero Model
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive / Channeling
Affects
Self
Treant's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
Effect Radius: The ability effects are felt everywhere in the map. Global
Set Tree Respawn Time: (Upgradable by Aghanim's Scepter. 10)

Abilities

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Nature's Grasp

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Point
Affects
Enemy Units / Self
Spell / Magical
Creates vines towards the target location. Vines slow down and deal damage to enemy units that walk through.
Cast Animation: 0.2 + 0.7
Cast Range: Affected by Cast Range increasing sources. 1500
Max Vines Length: Affected by Cast Range increasing sources. 1500
Vines Radius: Affected by AoE Radius increasing sources. 135
Damage per Second: 35/50/65/80 (With level 15 Left Talent.With level 15 Left Talent. 60/75/90/105)
Move Speed Slow: 25%/30%/35%/40%
Vines Duration: 9/10/11/12
Aura Linger Duration: 0.5
Nature's Grasp is less effective on creeps.
Creep Damage Factor: 0.65
Hero Innate Ability
Innate Properties
Nature's Guise considers the created vines as trees.
23/21/19/17
Mana Cost
90
The tendrils of Rooftrellen's influence stretch to all corners of the forest.

Leech Seed

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W
E
Leech Seed
Autocast / Active Attack Modifier
Affects
Units
Spell / Magical
A successful attack now deals spell damage bonus and binds the enemy unit.
Cast Animation: 0.6 + 0.4
Cast Range: Affected by Attack Range increasing sources. 150
Spell Damage Bonus: 20/40/60/80 (With level 20 Left Talent.With level 20 Left Talent. 100/120/140/160)
Bind Duration: 0.75/1.0/1.25/1.5
Upon a successful attack, the debuff-affected enemy unit emits one heal pulse within the radius.

The affected enemy unit emits another heal pulse once the debuff duration ends.
Heal Radius: Affected by AoE Radius increasing sources. 650
Max Heal Targets: 5
Pulse Upon Attack: 1
Debuff Expire Pulse: 1
Heal: Affected by Heal Manipulation sources. 15/25/35/45
Attack Damage to Heal Bonus Factor: Affected by Heal Manipulation sources. 0.1/0.15/0.2/0.25 (With level 15 Right Talent.With level 15 Right Talent. 0.2/0.25/0.3/0.35)
The heal component is less effective on allied creeps.
Creep Heal Factor: 0.5
15/12/9/6 (With level 25 Right Talent.With level 25 Right Talent. 12/9/6/3)
Mana Cost
35
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor

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E
V
Living Armor
Point / Unit / Area
Affects
Allied Units
Applies a buff that negates all damage types from all player-controlled sources.

The damage negation value reduces per damage instance negated, and removes the buff entirely once the damage negated value reaches nil.
Number of Instances: 3/4/5/6 (With level 20 Right Talent.With level 20 Right Talent. 4/5/6/7)
Damage Negation Threshold: 10
Damage Negated: 60/80/100/120 (With level 20 Right Talent.With level 20 Right Talent. 80/100/120/140)
Value Reduction per Damage Instance Negated: 20
Duration: 12 (With level 10 Right Talent.With level 10 Right Talent. 15)
Applies a heal per second as long as the buff is present.
Heal per Second: Affected by Heal Manipulation sources. 4/7/10/13
All ability effects can be applied on buildings.

The ground-targeted ability cast attempts and prioritizes buildings.
Building Factor: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 1
Talent Upgrade
Living Armor is now an area-targeted ability and applies the buff to all allied units within the radius.
Radius: Affected by AoE Radius increasing sources. 450
24/21/18/15
Mana Cost
80
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Eyes In The Forest

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D
D
Eyes In The Forest
Affects
Trees / Enemy Units
Spell / Magical
Enchants a tree, which grants Treant unobstructed vision in that location.
Cast Animation: 0.2 + 0.83
Cast Range: Affected by Cast Range increasing sources. 350
Max Enchanted Trees: IndefiniteIndefinite
Flying Vision Radius: Affected by AoE Radius increasing sources. 800
Hit Count: 2
Duration: 360
Charge Replenish Time
135
Number of Charges
2
Mana Cost
30
One can never be too certain who, or what, might need protecting.

Overgrowth

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R
R
Overgrowth
Affects
Enemy Units / Self
Spell / Magical
Deals damage per second and binds all debuff-affected enemy units within the radius.
Cast Animation: 0.5 + 1.17
Radius: Affected by AoE Radius increasing sources. 800
Damage per Second: 95
Bind Duration: 3/4/5
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Grants Treant phase movement, becomes unslowable with a fixed movement speed for the duration. Additionally grants self bonus strength and a splash attack.

Reduces cooldown.
Strength Factor: 2
Splash Radius: Affected by AoE Radius increasing sources. 300
Splash Damage: 60%
Set Move Speed: 345
Duration: 16
110/100/90 (Upgradable by Aghanim's Scepter. 85/75/65)
Mana Cost
200/250/300
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

Recent Matches

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DateTierTournamentPicksScorevs. PicksPatch
October 10, 2026 - 12:05 MSKTier 3Sber Tournament - Group BSber Tournament - Group B
Nature's Prophet
Hoodwink
Necrophos
Treant Protector
Invoker
1 : 0
Dark Willow
Pangolier
Winter Wyvern
Muerta
Snapfire
September 25, 2026 - 18:00 EESTTier 4UESF Championship 2026 S4 - Group AUESF Championship 2026 S4 - Group AUESF Championship 2026 S4 - Group A
Rubick
Dragon Knight
Centaur Warrunner
Treant Protector
Doom
0 : 1
Mirana
Dark Willow
Pangolier
Timbersaw
Terrorblade
7.41f
September 22, 2026 - 10:00 EESTTier 2PGL Wallachia S9 - Round 4PGL Wallachia S9 - Round 4
Centaur Warrunner
Techies
Treant Protector
Windranger
Pangolier
1 : 0
Lone Druid
Lion
Undying
Largo
Lina
7.41
September 21, 2026 - 15:00 EESTTier 4UESF Championship 2026 S4 - Group BUESF Championship 2026 S4 - Group BUESF Championship 2026 S4 - Group B
Treant Protector
Magnus
Lion
Juggernaut
Sniper
0 : 1
Lich
Techies
Viper
Dragon Knight
Spectre
7.41f
September 21, 2026 - 14:00 CESTTier 3EPL Season 40 - PlayoffsEPL Season 40 - PlayoffsEPL Season 40 - Playoffs
Hoodwink
Enigma
Treant Protector
Ember Spirit
Bloodseeker
1 : 0
Dark Willow
Terrorblade
Disruptor
Slark
Underlord
7.41e

Recent Changes

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Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.41f
(2026-09-15)
  • Reduced base Intelligence intelligence from 20 to 17.
  • Reduced Nature's Guise invisibility linger duration from 2 to 1.
  • Leech Seed
    • Rescaled attack damage to heal bonus factor from 0.2 on each level to 0.1/0.15/0.2/0.25.
    • Increased mana cost from 0 to 35.
  • Living Armor
    • Reduced damage negation threshold from 20 to 10.
7.41e
(2026-07-30)
7.41c
(2026-05-06)

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Treant Protector's Relics Voice Lines

Building Healing

Overgrowth Damage

3 Hero Overgrowth

Total Healing

Teleports Leading to Kills

Roots Leading to Kills

Slows Leading to Kills

Dominating Kill Streaks

Dust of Appearance Leading to Kills

Wards Placed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment

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Trivia

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  • Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
  • Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the "Lord of the Rings" books and movies.
  • The line ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Disney's Pocahontas film.[1]
  • The line ▶️ "Will I make a sound?" is a reference to the philosophical thought experiment that questions: "If a tree falls in a forest and no one is around to hear it, does it make a sound?"[2]
  • "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes.
  • Warcraft 3 similarities:
    • In DotA, Treant Protector uses the model of the Ancient Protectors, a defensive Night Elf building.
      • As such, Treant Protector was the only hero to use a building as their base model.
    • Treant Protector's old ability, Forest Sentinel, was identical to the Huntresses' Sentinel, placing an owl onto a tree to reveal the surrounding area. Treant Protector's version used an owl as well.
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References

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  1. ↑ Reference to Grandmother Willow from Disney's Pocahontas film "My bark is worse than my bite".
  2. ↑ Reference to the philosophical question "If a tree falls in a forest...".