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Everything to Expect in WWE 2K26

The inclusion of six total seasons of content is impressive and we're seeing more variety in the kind of content available too.

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Where's Blackout 2? Treyarch, Raven Software Reveal Why We're Getting Black Ops Royale Instead

We sat down with Treyarch and Raven Software to discuss how Black Ops Royale came to be, and why not make a Blackout 2 instead.

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Graveyard: Sly Spy

Sly Spy blends Rolling Thunder-style action with Bond parodies to create a memorable experience.

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Smilegate Talks Favorite Chaos Zero Nightmare Characters, Beginner Strats

Smilegate talked with us about a couple of its favorite characters and discussed strategies for putting them to good use.

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Raiders of Blackveil Executive Producer Talks Inspirations, Early Access Plans

Wombo Games' Benjamin Flösser talks with Hardcore Gamer about the origins of Raiders of Blackveil's unique characteristics, Early Access and more!

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Pokémon Legends: Z-A Mega Dimension DLC Brings Roguelike Mechanics to Pokémon

The Mega Dimension DLC is a healthy slice of content that adds hours of new story, more Pokémon to capture and a new style of progression.

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Hardcore Gamer’s 2025 Game of the Year Awards: Top 10 Games of the Year

It was a hard-fought battle, but without further adieu, here's our top 10 games of 2025.

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ROUTINE: Lead Designer Talks About What Makes This Horror Game Stand Out

We had the chance to speak with ROUTINE's lead designer and artist, Aaron Foster, about the creation of the game.

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Team Ninja Discusses How They Brought Ninjas to Nioh 3, Balance Historical Characters with Player Freedom

We got to speak with Fumohiko Yasuda and Kohei Shibata of Team Ninja, to answer our burning Nioh 3 questions.

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Treyarch Reveals Why We're Finally Getting a Black Ops 2 Sequel, Thoughts on Using Infinity Ward's Engine

We got to chat with Design Director Matt Scronce and Senior Director of Production Yale Miller to find out what makes Call of Duty: Black Ops 7 tick.

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Amazon Talks the Future of Ignite Servers, Paradise Season 2, Kazeros Raid

In the latest interview with Amazon Games, we talk to Roxanne Sabo and Matt Hutson about the Q4 2025 patch schedule and the future.

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Silksong - Hornet Pain Comparison
Stop Wasting My Time, Silksong!

Hornet's journey through Pharloom is captivating, yet marred by deliberate design choices.

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Metroid Prime 1-3: A Visual Retrospective Provides Fans with More Than Concept Art

The wonderful Metroid Prime 1-3: A Visual Retrospective art book provides new insights to a beloved series.

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Disgaea 7 Complete Asagi Guns
Is Disgaea 7 Complete Worth the Upgrade?

The latest Disgaea 7 edition comes with everything released, along with a bit of controversy.

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FuturLab Talks Soaps, Gnomes, More in PowerWash Simulator 2

New tools, improved mechanics and a mysterious role for the gnomes - Hardcore Gamer discusses with FuturLab's Jessica Green.

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Chaos Zero Nightmare Director Talks Mobile Deck-Building, More at TGS 2025

Learn more about the main man behind this horror deck-builder and the inspirations fueling it .

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Monomi Park Co-Founder, Slime Rancher 2 Game Designer Talks Designing Characters, Future Updates, More

Read Monomi Park co-founder Nick Popovich's answers to questions regarding the Slime Rancher series.

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Treyarch Discusses How Call of Duty: Black Ops 7 Differs from Black Ops 6, Approach to Map Design

Hardcore Gamer sat down with Design Director Matt Scronce and Senior Director of Production Yale Miller to discuss Call of Duty: Black Ops 7.

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Falcom CEO Toshihiro Kondo Discusses The Legend of Heroes: Trails Beyond the Horizon, Falcom's History in JRPGs, More

Hardcore Gamer had the opportunity to talk with Toshihiro Kondo about Trails Beyond the Horizon, Falcom's next game to be published by NIS America.

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King of Meat Devs Talk Upcoming Co-Op Dungeon Crawler's David Bowie, WWE Inspirations

Glowmade Studio Head Jonny Hopper and Design Director Mike Green sat down with Hardcore Gamer to discuss their wild upcoming co-op game, King of Meat.

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