3D Procedural Game Engine Using OpenGL
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Updated
Jun 29, 2026 - C++
3D Procedural Game Engine Using OpenGL
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
Shaders for MagicaVoxel for voxel art creations.
A procedural terrain generator for the Unity game engine.
A toolset to procedurally create terrain for TaleSpire in Houdini.
react-three-fiber terrain generator
3D Graphics Engine For Games | C++ OpenGL 4.1
Implementation of Marching Cubes algorithm to generate various types of terrains
A low poly terrain generator for the Unity Engine.
Stride Community Terrain Editor and Utilities by Idomeneas
Voxel engine made using Python, Pygame and OpenGL.
A terrain map visualizer based from height maps using React and three.js
HTTPS mirror of Torben Mogensen's planet generator along with modifications I and others made
Driving on moon terrain demo using lovr & webxr
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
A project exploring realistic procedural terrain generation techniques.
This is a Python framework for generating TaleSpire terrain and place objects onto it.
Endless terrain generator made in Unity to create realistic landmass
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