A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
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Updated
Jul 21, 2025 - C#
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Minecraft clone with greedy meshing in Unity using Burst compiler
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust.
A high-performance native .vox importer for Unity. Supports MagicaVoxel hierarchy, greedy meshing optimization, and automatic texture baking. No external dependencies. Fast and optimized MagicaVoxel .vox importer for Unity
Fast Voxel Engine for Unity using Jobs & Burst
blazingly average and memory unsafe minecraft renderer written in idio(ma)tic rust
A Minecraft clone with Python using moderngl
Contains an OpenGL VisualEngine for 3D rendering, a voxel 3D-modeler, and a temporary procedural-generation world.
A real-time 3D voxel sculptor for the browser. Place, paint and carve cubes with symmetry, undo history, greedy meshing and OBJ/glTF export. Built with React, Three.js & TypeScript.
Multithreaded voxel game engine in C++20 / OpenGL 4.1 with greedy meshing, real-time shadows, and chunk streaming.
A demonstration of greedy meshing in Javascript with p5.js used for voxels and more
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