Deep Learning GPU Training System
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Updated
Jan 7, 2025 - HTML
Deep Learning GPU Training System
Ray tracing on GPU systems
Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not y…
A web-based calculator for estimating GPU memory requirements and maximum concurrent requests for self-hosted LLM inference.
High Performance Computing Strategies for Boundary Value Problems
SciML-Bench Benchmarks for Scientific Machine Learning (SciML), Physics-Informed Machine Learning (PIML), and Scientific AI Performance
An experimental repo for accessing Metal API from Python (OSX Only)
GoPTX: Fine-grained GPU Kernel Fusion by PTX-level Instruction Flow Weaving
pyPFC: An Open-Source Python Package for Phase Field Crystal Simulations
A set of code examples for the website TechyTok!
A game where you slide a 2d surface (the screen) through a space of possible 300-dimensional voxels (up to 1000) defined by small pieces of code and artistic use of the high dimensional editing tools. Balls roll around pushing on the 300 dimensional heightmap, moving the screen in 300d.
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