Source of the Volumetric Lines Asset from Unity's Asset Store
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Updated
Feb 20, 2022 - C#
Source of the Volumetric Lines Asset from Unity's Asset Store
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
Programming language Ground for Windows, that promotes high performance computing. It generates x64 asm, but the compiler itself is written in C#. Many games and demos are included as examples.
GPU Compute provides an easy way to setup, manage, execute & dispose GPU compute shaders in Unity. Reduces the amount of code and complexity to execute a compute shader. Create, edit and read buffers easily (buffer strides & lengths are calculated automatically). Automatically calculate optimal GPU thread group sizes for your workload. Plus more!
The .NET wrapper of the Cocaine C library. Cocaine is a multi-platform C library that can be used to accelerate large workloads/big data/anything really with the power of a GPU with ease.
C# Extention methods for super efficient sorting using CPU, GPU, and FPGA
High-performance GPU-accelerated C# scripting for Rhino Grasshopper, powered by ILGPU
🚀 GPU computations in C# lambdas
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