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Pull requests: mikedh/trimesh
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Added vertex list cleanup to avoid GPU memory leak (#2256)
#2573
opened Jun 28, 2026 by
fabrii4
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feat(exchange): add support for draco compression in GLTF
#2571
opened Jun 24, 2026 by
mmatl
Contributor
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Round-trip MTL Ni/d/Tf/illum through SimpleMaterial (fixes #2349)
#2557
opened May 28, 2026 by
gaoflow
Contributor
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Preserve user-assigned normals through Scene.to_mesh / load_mesh (fixes #2390)
#2555
opened May 28, 2026 by
gaoflow
Contributor
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exchange: warn once when textures are dropped because pillow is missing (closes #2333)
#2554
opened May 28, 2026 by
gaoflow
Contributor
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collision: add CollisionManager.set_pair_ignored to skip designed contacts (closes #2454)
#2553
opened May 28, 2026 by
gaoflow
Contributor
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ply: export vertex_attributes['color'] as standard RGB/RGBA properties (continues #2419)
#2552
opened May 28, 2026 by
gaoflow
Contributor
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gltf: emit BLEND material for ColorVisuals with transparency (fixes #2436)
#2550
opened May 28, 2026 by
gaoflow
Contributor
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Add vertex_tangents for glTF normal-map export (#2494)
#2549
opened May 27, 2026 by
gaoflow
Contributor
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Preserve face and vertex colors through slice_mesh_plane, fixes #1125
#2548
opened May 27, 2026 by
gaoflow
Contributor
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