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Unfolding the VME
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Unfolding the VME
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  1. psp-virtual-mobile-engine-ext psp-virtual-mobile-engine-ext Public

    Code examples demonstrating how to use Sony's Virtual Mobile Engine 2 (VME2) and take advantage of this reconfigurable CGRA, plus a `me-custom-core` extension library to ease VME use in homebrew.

    C++ 2

  2. psp-media-engine-cracking-the-unknown psp-media-engine-cracking-the-unknown Public

    PSP Media Engine's Cracking the Unknown: The Virtual Mobile Engine (VME), the specialized move instructions, bitstream/context, and local DMACs, as well as the VLD unit and H.264 decoder

    Assembly 23

  3. psp-media-engine-custom-core psp-media-engine-custom-core Public

    Advanced PSP Media Engine library providing access to the ME's native core functions, and to the VME, facilitating integration and usage in homebrew projects.

    C 29 1

  4. psp-media-engine-safe-task psp-media-engine-safe-task Public

    PSP's Media Engine Safe Task Library: Safely execute custom tasks over the Sony's PSP Media Engine, without disrupting syscalls dispatched to it by the SC. MIST method included for compatibility ov…

    C 10