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πŸš™
wroom wroom
πŸš™
wroom wroom
  • PlayFlock
  • Moscow, Russia
  • 11:57 (UTC +03:00)

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CheeryLee/README.md

Alexander Pluzhnikov - @CheeryLee  

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GitHub   LinkedIn

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πŸ€“ whoami

Hi, I'm Alex - an amateur programmer. I support the ideas of open source and write some small things that you can find on repositories tab and use them for free. Nothing serious but a try to make the world a bit better. πŸ™‚

πŸ“£ Fun fact

⬅️ You haven't definitely seen a bearded cat before

πŸ›  Tools & Skills

πŸ’» Programming & markup languages

πŸ”Œ Frameworks & libraries

🌍 Server & databases

πŸ”€ Version control

πŸ”„ CI/CD

🧰 IDE & tools

πŸ–Ό OS

πŸ“Š Stats

GitHub   GitHub
* Most used languages are only applied to my public repositories and don't reflect of the available experience that I have.

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  1. fastlane-plugin-sapfire fastlane-plugin-sapfire Public

    A bunch of fastlane actions to work with MSBuild, NuGet and Microsoft Store

    Ruby 2

  2. PlayModeView wrapper for Unity that ... PlayModeView wrapper for Unity that describes which type of Play Mode is currently active on the screen. Useful to determine between GameView and DeviceSimulator.
    1
    #if UNITY_EDITOR
    2
    using System;
    3
    using System.IO;
    4
    using System.Linq;
    5
    using System.Text.RegularExpressions;
  3. blender_collection_path blender_collection_path Public

    Shows full collection path where object is in

    Python 1

  4. UnityVersionChangeset UnityVersionChangeset Public

    A small .NET library to work with Unity releases archive

    C# 3

  5. blender_native_file_dialog blender_native_file_dialog Public

    Native file dialog add-on for Blender

    Python 3 1

  6. UnityTagsGenerator UnityTagsGenerator Public

    This tool allows to generate compile time source file with tag names of your Unity project

    C# 13 1