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DAACO Animation Override with Weapons. #132

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@clarinet7

DAACO is going to be bundled with the base game so I figure this is pretty important.

You can Override any sort of animations with DAACO and that includes attack anims for the player, but if the player happens to pickup a weapon, the animations still get overridden which can cause issues and stop weapons from using their attack animations.

I think that DAACO should disable itself if it detects the player or NPC using a weapon, then reenable once it's no longer using a weapon.
It would solve this flaw which affects campaigns the most for sure.

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