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ManuelR-T/readme.md

Manuel Tomé 👋

Typing SVG

Software Engineer focused on backend systems, developer tools, and infrastructure-aware product engineering.


CTO & Co-founder at Yarnify3D, building a SaaS platform with a custom DSL compiler to Three.js 3D rendering
🎓 Epitech student, Class of 2027, currently on exchange at Chung-Ang University in Seoul
⚓ Former French Navy IT operator, with 5 years managing mission-critical systems


I build software close to the metal and close to production.
Backends, tooling, infra, compilers, rendering, and systems-heavy applications.

Featured Projects

DockScope: a visual Docker dashboard with a 3D dependency graph, live metrics, logs, terminal access, and container actions. Built with TypeScript, Svelte, Three.js, and Docker tooling.

R-Type: a cross-platform multiplayer game engine built around a custom Entity-Component-System architecture. Focused on modularity, networking, and engine design.

LavaTensor: a tensor library and reverse-mode autograd engine built from scratch in C++. Used to train a chess position classifier reaching roughly 90% accuracy.

Raytracer: a ray tracing engine in C++ with configurable scenes, materials, lighting, and rendering primitives.

What I Work With

Core Languages
Backend & Infrastructure
Frontend & Visualization

Connect


Profile Views

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  1. dockscope dockscope Public

    Visual Docker dashboard with a 3D dependency graph, live metrics, logs, terminal, and container actions

    TypeScript 34

  2. Lavatensor Lavatensor Public archive

    Implementation of Autograd Pytorch in C++

    C++

  3. R-Type R-Type Public archive

    The R-Type EPITECH project

    C++ 2

  4. Raytracer Raytracer Public archive

    The Raytracer EPITECH Project

    C++

  5. Zappy Zappy Public archive

    The Zappy EPITECH Project

    C 1