Systems-oriented developer focused on real-time graphics, compilers, and reproducible build infrastructure. Comfortable across the stack, low-level, GPU work and functional DSLs.
| Focus | Low-level programming · Real-time graphics · Functional languages |
| Currently learning | Vulkan synchronization · Rust · Haskell back-end web application |
| Currently building | VMNL - Vulkan Multimedia Networking Library · Rust library built on Vulkan |
| Based in | Nancy, France |
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Rust library built on Vulkan, provides a predictable, high-performance, and modular base for: game engines, real-time applications, rendering systems.
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A Networking game involving teams of AI battling each other to reach maximum level in an arena containing limited resources. Winning team is the one that has at least 6 members at max level.
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Implementing a programming language of our own design, in Haskell
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Graphics library built on OpenGL 4.6 exposing both high-level and low-level APIs.
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Languages
Web Backend
Web Frontend
Graphics & Game Libraries
Build & Tooling
Open to discussions about internships, collaboration, and technical topics like graphics, compilers, systems.
- Email - hugo.duda@epitech.eu
- LinkedIn - https://www.linkedin.com/in/hugo-duda/



