"Unsporting conduct" is player behavior that detrimentally interferes with allies' actions in battle and affects their enjoyment of the game. Typical examples of unsporting conduct include firing at allies, being idle in a battle, and leaving a battle before it ends. To ensure that any players who act in this way are held accountable for their actions, we have an unsporting conduct prevention system in place. We're going to tell you more about how it works in this article.
If a player fires at their allies, "sleeps," or leaves a battle early:
- They will see a warning describing their infraction.
- Their nickname will turn pink.

To remove the warning, they will need to participate in several battles without breaking the rules.
If a player continues to violate the rules after having received a warning, they will be confined to Co-op, Clan, and Training Battles for a period of time. Their nickname will turn orange, but only in the Port—it will still be pink in battles.

To lift the punishment, they will need to participate in several Co-op Battles and observe the rules. More violations mean more Co-op Battles.
The number of battles that need to be fought to lift the punishment is displayed in a special pop-up window in the Port.
However, you can still participate in Clan Battles with the violator status applied. The Clan leader can decide whether such a player should participate in battles or not.
The game modes that a regular violator loses access to are shown in black and white in the picture below.

Starting from Update 0.10.5, players can no longer damage or destroy allied ships, disable their modules, or cause detonation. Ramming won't cause any damage to allied ships either.
At the same time, allied ships still present an obstacle for shells, torpedoes, and other weapon types.
While it's now impossible to damage allied ships, friendly fire is still tracked by the unsporting conduct penalty system. This will allow us to punish any players who fire at teammates on purpose. This kind of behavior interferes with other Captains' experience of the game and doesn't contribute to a team's success.
After a player hits an ally with any armament type except for secondary battery shells, they will be warned that they need to stop firing at allied ships.
If the player continues to fire at allies and scores 40 hits on the same ship or 50 hits on different ships in a single battle, they will be issued a warning. Their nickname will turn pink.
Any players who are issued a warning won't earn any XP or Credits in that battle.

When a warning is issued to a player, a friendly fire penalty is applied every time they hit an allied ship. The amount of damage inflicted by the friendly fire penalty depends on the perpetrator's current HP, and it grows with each new hit on an allied ship.
The troublemaker will earn XP and Credits as usual in the battles that follow, provided that they don't break the rules again. If they continue to break the rules, they will be restricted from entering any battle types except for Co-op, Clan, and Training Battles, and their nickname will turn orange in their Port.
If a player actively participated in a battle for less than 75% of its duration (due to quitting the battle or a technical issue), they're considered to have exited the battle early.
For example, a player fights in a battle for 7.5 minutes and leaves the battle before it finishes, and their ship is still afloat. If this battle lasts longer than 10 minutes, the player will be issued an appropriate warning or potentially be given a stricter punishment if they already have other violations.