Log ind for at se hele Michaels profil
eller
Ny på LinkedIn? Tilmeld dig nu
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
Log ind for at se hele Michaels profil
eller
Ny på LinkedIn? Tilmeld dig nu
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
København, Region Hovedstaden, Danmark
Log ind for at se hele Michaels profil
eller
Ny på LinkedIn? Tilmeld dig nu
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
528 følgere
500+ forbindelser
Log ind for at se hele Michaels profil
eller
Ny på LinkedIn? Tilmeld dig nu
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
Se fælles forbindelser med Michael
eller
Ny på LinkedIn? Tilmeld dig nu
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
Se fælles forbindelser med Michael
eller
Ny på LinkedIn? Tilmeld dig nu
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
Log ind for at se hele Michaels profil
eller
Ny på LinkedIn? Tilmeld dig nu
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
Aktivitet
528 følgere
-
Michael Fonsholt videredelte detteMichael Fonsholt videredelte detteOpen for work! After seven months at qvisten and another feature film done I’m looking for new opportunities. So if you know of anything local(Denmark) or remote please let me know. Thank you. Have a great summer.
-
Michael Fonsholt videredelte detteMichael Fonsholt videredelte detteHello again everyone. ✨ I'm still looking for my next level design adventure! For the past 4 years I've worked on Word Tag, a 3D platformer, where I designed and greyboxed at least 18 fun and engaging levels from scratch. I have an open and very imaginative mind, so I can work on any genre. 🧙♂️ 🕵♀️ 🧟♂️ 👻 👽 Since I was a kid I've had a great passion and deep love for video games and they are what I've spend most of my time on and still are. I have recently started playing Hogwarts Legacy again using all the unforgivable curses of course. 🙈 😂 I currently live in Bogense Denmark, but I'm moveable within Denmark or can work remote. Please check out my portfolio and contact me if you want to know more. 😁 https://lnkd.in/d7rv2fbpHOME | MichalagHOME | Michalag
-
Michael Fonsholt videredelte detteMichael Fonsholt videredelte detteHello! 👋 I have recently moved to Warsaw and am excited to join the game development community here. I am open to Level Design roles. I am a trained architect and love Open World design and ARPGs. About me & what I’m looking for: 💼 I’m looking for Level Design roles 🌎 I’m open to roles in Warsaw or remote ⭐ I’ve previously worked at Mrs Wordsmith, Royal Danish Academy and Unity Technologies. ☕️If you want to meet up for a coffee or chat online then don’t hesitate to reach out 😊 always open to meet a new friend. https://lnkd.in/dz2_jXjE
-
Michael Fonsholt videredelte detteMichael Fonsholt videredelte detteHello everyone! As the Danish branch of the company I worked for, for the past 4 years has unfortunately closed down, I'm looking for opportunities as a Level Designer! I have experience in level design, of course, as well as game design and have primarely been working on a 3d platformer in Unity, but I'm open to any genre. ⚔️ 🛡️ 🐉 🧙♂️ 🕵♀️ 🧟♂️ 👻 👽 I have a great passion for video games and spend most of my time on them to be fully honest. 🙈 🎮 I currently live in Odense, Denmark, but I'm moveable within Denmark or can work remote. Feel free to check out my portfolio and contact me if you want to know more. ✨ https://lnkd.in/d7rv2fbpHOME | MichalagHOME | Michalag
-
-
Michael Fonsholt syntes godt om detteMichael Fonsholt syntes godt om detteA new chapter begins! 🏴➡️ 🇩🇪 Yesterday, I made the move from Scotland to Germany to join my husband, marking the start of an exciting new chapter, both personally and professionally. As part of this transition, last week was also my final week at Republiqe. I’m now officially open to new remote opportunities across Germany and Europe for 3D Art/3D Game Artist, as well as hybrid roles in Freiburg im Breisgau. I’m particularly excited to connect with teams and companies in the games industry across Central Europe, explore new opportunities, and see where this next chapter takes me! 🎮 If you know of any interesting opportunities or would simply like to connect, I’d love to hear from you. And if you know someone in the industry who might be able to help, a share of this post would mean a lot and help it reach the right people! ⬇️ 📸 A view from my new office balcony! It feels like a world away from Glasgow city centre. 🌿 Here’s to new beginnings! #OpenToWork #GamesIndustry #GameDev #CareerOpportunities #Germany #Europe
-
Michael Fonsholt syntes godt om detteMichael Fonsholt syntes godt om detteI'm proud to share Flux Festival with you! I'm chairman of a board of energetic festival creators and work closely with Denmark's best game medium Arkaden, who are producing the festival. We are hereby establishing a yearly celebration of video games here in Aarhus. It's for grown up gamers and game developers alike. At Flux you can be as passionate about games as you want to be with other passionate gamers and game developers. We'll have live music by Aarhus Jazz Orchestra, gaming off and on stage, surprising experiences, entertaining rabbit holes and great people to hang out with. And if you are generally curious about games, but don't consider yourself a gamer, then show up and shower yourself in game culture to get a taste, there'll be plenty for you to enjoy. Be part of the first ever Flux Festival! Check out the program to be convinced. Featured speakers, shows and performances: Jakob Kudsk Steensen (DK) · Ste Curran (UK) · Aarhus Jazz Orchestra(DK) · onetupthree (PH) · Dårligdommerne (DK) · Mathias Bjørnskov (DK · Brimstone Games (CA) · Alex Peipman (EE) · Popcultgang (DK) · Arkaden (DK) · Pixel.tv (DK) ... with more to come Games area: Necesse · Super Battle Golf · Bobls · Chosen by Odin · and many more... This is just the beginning. 🎟️ Tickets and developing program are now available: https://fluxfestival.dk/ 📅 20–21 November 2026 📍 Filmby Aarhus Thanks to our generous sponsors: Lunch Money Games - Ghost Ship Games - Evil Landfall? - Danske Bank - Fair Games - Mike Klubnika - NIMBI – Danmarks Institut for Spiludvikling - Filmby Aarhus - Aarhus Kommune - Tech Hub Aarhus - Kong Orange - Funday Games - Arkaden - Games Denmark #FluxFestival #Games #GameDevelopment #GamingCulture #Art #Culture #Aarhus #IndieGames #GameDevi
-
Michael Fonsholt syntes godt om detteMichael Fonsholt syntes godt om detteThe secret is out: Dinolords has multiplayer, and a demo is just around the corner! ㅤ Multiplayer was always part of the vision, and we put some of the foundations in place early. ㅤ Then we discovered that inventing a whole new genre was hard enough, so for almost two years we focused on getting the single-player game right. ㅤ Around Christmas last year we finally built skirmish against AI. It was so much fun that we looked at each other and went: oh shit. We can’t ship this game without proper multiplayer. ㅤ There was one problem: the technology we’d started with wasn’t going to get us where we wanted to go. ㅤ So we made a pretty big call. We rebuilt the core of the game around Unity’s DOTS / Entities architecture, with multiplayer as a first-class part of the experience. ㅤ The technical challenge was one thing. The organizational challenge was another. We still had a game in full production, so art, design and content had to keep moving while engineering rebuilt the foundations underneath it. ㅤ We gradually moved more and more of the team onto the new version until everything finally came back together around May. Super proud of how the team pulled that off. ㅤ Since then we’ve been playing multiplayer every week, and it has become a huge part of shaping the game. ㅤ Now we’re almost ready to put a slice of it in your hands. ㅤ On October 19th, we’re launching a free Dinolords demo on Steam, with multiplayer for up to 8 players. ㅤ Here’s the new trailer, which we just premiered at Coffee Stain Publishing’s Big Break Showcase.
-
Michael Fonsholt reagerede på detteMichael Fonsholt reagerede på detteSeeing how tools like Blender have advanced real-time rendering, I’ve often wondered what a new renderer could bring to Maya’s viewport. After 15+ years of Viewport 2.0, I decided to explore that idea myself. I’ve been developing my own game engine, Rengine, and had a question: could I use it to power Maya’s viewport? What started as a fun experiment has kept growing. I’ve been having a lot of fun developing it, and am excited by what’s possible with the engine running behind the scenes. Current features include: • PBR materials and dedicated skin, eye, and glass shaders • Foliage shaders with wind support • Advanced post-processing • Light and reflection probes Still to come: node-based shader creation, particle systems, and real-time ray tracing. Here’s a look at the progress so far! #Maya #Rengine #TechnicalArt #RealTimeRendering #GameEngine
-
Michael Fonsholt reagerede på detteMichael Fonsholt reagerede på detteAlthough he’s played guitar on and off for 25 years, we haven’t hired Martin as office musician but rather as Lead Game Programmer! Maybe he’ll finally make sense of all those guitars we scattered all over the offices. Let’s welcome Martin in the comments (maybe by writing what your favorite instrument is?) 🎸🎶 #Triband #DKgame #gamedev
-
Michael Fonsholt syntes godt om detteMichael Fonsholt syntes godt om detteFor the first time in nearly 20 years in the game industry, I did something completely unnatural for a Dane: I built a portfolio and put myself out there. 😅 Growing up with "Janteloven", the whole "look at how great I am" routine feels genuinely weird. We’re taught to let the work speak for itself. But over the last week, I realized that making it easy for recruiters and studio leads to understand your story is a craft in itself. So, I rolled up my sleeves and built my first-ever portfolio: https://lnkd.in/ehVZGd3W Reflecting on two decades in this industry has been quite a trip. From shaping stealth-action mechanics and experiences at IO Interactive and data-driven retention loops at King, to leading a 16-person team to a BAFTA nomination on Frantics at NapNok—I've realized something important about how I work. I don’t want to choose between being a hands-on designer or a leader. I want to be both. The best part of my job is still diving into systems, wireframes, and engines, but it’s equally about clearing the path for other designers, building healthy team cultures, and watching people grow. If your studio is looking for a "player-coach" who loves the craft as much as the team dynamics, take a look at the link above. I'd love to connect, swap stories, or chat about what’s next! 🎮✨ #GameDev #GameDesign #Leadership #Portfolio #OpenToWork #DesignLeadershipDennis Brus Risbjerg — Senior Games DirectorDennis Brus Risbjerg — Senior Games Director
-
Michael Fonsholt reagerede på detteMichael Fonsholt reagerede på detteI don't tend to post a lot regarding my personal life - it's mostly just 3D and art. However, I’ve been away for a few weeks because I got MARRIED! 💍🥂 It has been a pretty special few weeks of celebrating and taking a proper break from the usual pace of life. Now I’m back, feeling very happy, and I am only JUST slightly distracted by our sneak peak wedding photos. 😂 I am feel driven to get back into the swing of things but I thought a wee life update felt overdue. ❤️ 👰 💐 🤵 📸 - Pictureyou Loch Lomond
Erfaring og uddannelse
-
The Animation Workshop
******** ** ********* ** ****** undefined
–
Se al Michaels erfaring
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
Velkommen tilbage
Ved at klikke på Fortsæt for at tilmelde dig eller logge ind accepterer du LinkedIns Brugeraftale, Privatlivspolitik og Politik for cookies.
Ny på LinkedIn? Tilmeld dig nu
Projekter
-
Hitman: Absolution
–
Project URL leads to one of the trailers I was involved with during the project. I spend most of my time creating the series of gameplay trailers that came out during the release campaign. Besides doing trailers I send a lot of other graphical assignments.
Andre skabereSe projekt
Anbefalinger, som du har modtaget
3 personer har anbefalet Michael
Tilmeld dig for at se hvemSe hele Michaels profil
-
Se, hvem I begge kender
-
Bliv introduceret
-
Kontakt Michael direkte
Andre lignende profiler
Se flere indlæg
-
NORD CPH
5 t følgere
World premiere: the first-ever digital thrift store for Counter-Strike 2 skins. 🎮 Together with DanChurchSocial, we’ve launched Secondhand Skins. Just like everbody's wardrobe, gamers also have inventories full of things they no longer use. So now, they can donate their unused skins to DanChurchSocial, who turn them into support for vulnerable young people in Denmark. Maybe you already read about it, since the campaign has been featured in almost all Danish news media, but if not then here's a chance to read a little more: 🇬🇧 Creative Review ➡️ https://lnkd.in/ewAdBWn6 🇩🇰 Dansk Markedsføring ➡️ https://lnkd.in/e52ug8Ju
57
1 Kommentar -
Games Gathering Conference
3 t følgere
Kateryna Kryshchenko, producer at Nordic Game, 3D artist at BitFire DK (under Ghost Ship Publishing), and co-organizer of Unreal Engine Denmark meetups, presents “From Artist to Producer — The Strategic Path to Impact.” Learn how to win as an artist in production, leveraging creative skills to drive better games and stronger teams. Реєстрація https://lnkd.in/gMzau3xC
29
-
Ribbit
1 t følgere
A game studio shouldn't have a passive animation 👾 When Octocube and Jeppe Christensen approached us to develop animations for their new website, we made one call early: the header animation had to respond to the user. The animation begins in wireframe, the building blocks of a game world, and comes to life as a fully rendered 3D planet as you fly through it. We exported the animation in layers so it reacts to cursor movement, letting you explore rather than observe. For a studio that makes interactive experiences for a living, an interactive animation was the only answer. It was a genuine pleasure working closely with Michael Vestergaard again on delivery across the full site, a partner we know well from building Ribbit's website together.
31
2 Kommentarer -
Creative Review
321 t følgere
Danish charity Kirkens Korshaer launches digital thrift store for gamers 🖥️ The Secondhand Skins campaign, created by NORD Agency Group, lets Counter-Strike 2 gamers donate skins and in-game items no longer wanted with the proceeds going to the charity. 🔗 Learn more: https://lnkd.in/eKpyjCXe #gaming #charitymarketing #marketing
31
-
Nordic Game Jam
2 t følgere
🎸 Hi-Fi Rush: 5 Lessons in Taming a Wild Story 🎸 Join game writer Morten Brunbjerg for a candid look at his narrative work on Hi-Fi Rush. Working closely with director John Johanas, Morten helped shape a story that was loud, fast, and deliberately unconventional, yet held together by characters and theme. This talk focuses on lessons learned, what worked, what failed, and what kept the story coherent under creative pressure. A session for writers, designers, and anyone interested in how narrative craft survives wild ideas without losing its spine. The talk will be held Friday (April 10th) 13:00 - 14:00 in the Conference Room. 🎙️ About the speaker: Morten Brunbjerg 🎙️ Morten Brunbjerg is an award-winning freelance video game writer with 14+ years in the business. Among the titles he worked on are Hi-Fi Rush, Hitman: Absolution, Forgotton Anne, Discounty, Midnight Girl, and 50+ other shipped titles, from mobile games to VR to AAA. #NordicGameJam #NGJ2026
29
-
Jeppe Kønig
Funday Games • 2 t følgere
We are adding another amazing game to the Funday portfolio. Booster Pack Heroes is very Steam 2026. Early prototype live on itch, solo developer, immediate hook, retro visuals, great core loop. It joins our packed release slate for this year. Scritchy Scratchy Northgard Battlegrounds The Margot Collapse All the while we continue supporting Deep Rock Galactic: Survivor with more content. Our publishing strategy is diversified with partner IP's, Originals and Third Party but unified around our established player communities and supporting creative people the best we can. We couldn't be happier helping zup games with the release.
58
3 Kommentarer -
T. Thore Ipsen
Marionette Mocap • 3 t følgere
Digital identity needs human nuance to feel alive. We just launched our new real time webcam feature and we wanted to show exactly what it can do for professional creators. By using Marionette Mocap to drive Genies in Unity in real-time, we are showing how fast the path from performance to production can be. There is no suit and no expensive setup required. You get an instant preview of your movement directly on the character. Our goal is to be the pencil for the next era of digital expression. This feature is another step toward a future where the technology disappears so the performance can lead. Full tutorial link in the comments. #marionettemocap #genies #unity
20
3 Kommentarer -
Jesper Knudsen
Panik Studio • 1 t følgere
TL;DR: Time for a coffee break ☕ Invitations are very welcome! The past two years have been some of the most intense of my career, but now my calendar has "unfortunately" become fairly open in the immediate future. So, what's been so intense? * Led design (and some production) efforts at Mrs Wordsmith on three different projects on two different platforms (Roblox and mobile) * Participated in two amazing Sesame Workshop co-design sessions in NY via my time with Mrs Wordsmith * Led prototype development on an early funded VR horror project in my spare time * Mentored two different DADIU student teams over two different semesters in Aalborg * Graduated the Game Producer Program on the side * Getting heavily into the remote work lifestyle All this of course while getting to know and collaborating with a multitude of amazing new people. While I ponder next steps, they will eventually involve a strong interest in more collabs, opportunities and the primordial urge to be able to feed the family. In the meantime, I'm always up for a coffee chat (on location or remote, if ladder I'll brew it myself, no worries) so please reach out if interested.
69
6 Kommentarer -
Games Denmark
3 t følgere
Denmark is well represented at this year's gamescom dev conference, speaking on themes ranging from creator-led growth engines to worldbuilding and IP creation. The variety of themes demonstrates the breadth of talent and knowledge here in Denmark, and we are proud that the growing Danish ecosystem of game development and related services is presented onstage. Ten speakers from Danish studios are taking the stage at Europe's biggest developer conference this year, and if you're attending, we would highly recommend you bookmark these talks: Monday, August 24: Trine Laier (Those Eyes): Inverse Mechanics ~ Don’t Do What You’re Told Beatrice Harty (IO Interactive): Translating Bond, a Beloved IP into Playable Characters Mina Mirhosseini (IO Interactive): '007 First Light': Dancing All Night - How IO Interactive Builds Believable Spaces Hanna Berggren (SYBO): You Don’t Own Your Community: Building a Creator-Led Growth Engin Mina Mirhosseini (IO Interactive): Panel participant at "Language of a Blockout - How to Make Your Design Heard" Tuesday, August 25: Morten Brunbjerg 🔜 Gamescom/Gamescom Dev.: 'Hi-Fi Rush': Editing an Unlikely Game Story Emil Kjaehr (Funday Games): Bring Your Game to the App Store (Presented by Apple) Rahim Attaba (IO Interactive): Panel participant at "'Dark Age of Camelot' at 25: A Transatlantic MMO Story" Christian Fonnesbech 🔜 Gamescom (LEVERAGE): Emotional Engines: Hades, Cyberpunk 2077 and How Games Stand Out and Last Cris Vega & Kristofer Hammarskold (IO Interactive): Glacier: Platform Adaptability and Performance Lessons from '007 First Light'
69
8 Kommentarer -
Hans Haave
Oro Interactive • 2 t følgere
Just a couple months after its initial release on Steam and 250,000 units later, Easy Delivery Co. is now available on all major platforms and mobile. This marks Oro's first console simship(!), entirely lead by Thea Bjerregaard who has done exceptional work in wrangling all the platforms together to make this happen. Now there's no excuse to not dive into Easy Delivery Co., it's such a delightful experience so do yourself the favor and snag a copy :)
55
9 Kommentarer