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Magithar Sridhar

Product Manager building Unity games & XR experiences end-to-end. Focused on multiplayer systems, real-time networking, and scalable architecture. Creator of an open-source Socket.IO client.

Chennai,India Joined on  https://magithar.com
A Reader Pointed Out My "Ask First" Principle Only Covered Half My Tool — So I Fixed It

A Reader Pointed Out My "Ask First" Principle Only Covered Half My Tool — So I Fixed It

3 min read

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I Got Tired of Asking "What Am I Missing?" — So I Made My AI Ask First

I Got Tired of Asking "What Am I Missing?" — So I Made My AI Ask First

2
5 min read
A High Score Means Nothing If the Tool Is Dangerous — So I Added a Security Gate

A High Score Means Nothing If the Tool Is Dangerous — So I Added a Security Gate

1
6 min read
A Deterministic Scoring Engine That Finds the Best Library for Your Exact Stack

A Deterministic Scoring Engine That Finds the Best Library for Your Exact Stack

1
5 min read
The Game Identity Registry Pattern — Bridging Mirror netId and Socket.IO playerId

The Game Identity Registry Pattern — Bridging Mirror netId and Socket.IO playerId

3 min read
10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

4 min read
How to Integrate Mirror and SocketIO in Unity — A Hybrid Multiplayer Architecture

How to Integrate Mirror and SocketIO in Unity — A Hybrid Multiplayer Architecture

6 min read
Why Your Unity WebGL Multiplayer Breaks on Some Networks

Why Your Unity WebGL Multiplayer Breaks on Some Networks

6 min read
How to Build a Multiplayer Lobby in Unity with Socket.IO

How to Build a Multiplayer Lobby in Unity with Socket.IO

2
7 min read
How Unity WebGL Talks to a WebSocket Server (The Hard Way)

How Unity WebGL Talks to a WebSocket Server (The Hard Way)

1
6 min read
How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

4 min read
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