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    3ds Max for Topview

    Your next creative workflow starts in 3ds Max.

    Download 3ds Max Plugin

    3ds Max 2024 or later is recommended

    Install in three steps

    1. 1

      Download the .mzp

      Keep the installer as an .mzp. Do not unzip it.

      Downloaded Topview 3ds Max .mzp installer
      Download preview
    2. 2

      Drag the .mzp into the viewport

      Drop the .mzp from File Explorer into a 3ds Max viewport.

      Drag the Topview .mzp into a 3ds Max viewport
      Drag-and-drop preview

    3ds Max import to Topview for rendering

    Keep a 3ds Max scene moving and send the next render to Canvas.

    Clay render
    3ds Max·Clay render
    Seedance 2.5 render
    Topview·Seedance 2.5 render

    From 3ds Max to Topview

    What is the Topview 3ds Max plugin?

    The Topview 3ds Max plugin exports clay-render videos from 3ds Max to Topview, where Seedance 2.5 turns them into cinematic videos. Keep your scene editable in 3ds Max and refine it whenever you need another take.

    Why use the Topview 3ds Max plugin

    From clay render to finished video, in one workflow

    Export directly to Topview, create with an AI agent, and return to 3ds Max whenever you want to refine the shot.

    Send your clay video to Topview in one click

    Send your clay video to Topview in one click

    Export a clay-render video from your 3ds Max scene and send it directly to Topview with the plugin. Bring your scene layout and camera motion into your video workflow without a separate manual upload.

    Create the finished video with a Topview agent

    Create the finished video with a Topview agent

    Topview’s AI agent takes your clay video through to a finished video with Seedance 2.5. Describe the look you want and complete the creative process in one place.

    Edit in 3ds Max. Export again.

    Edit in 3ds Max. Export again.

    Need a different camera move or scene layout? Adjust objects, camera paths or keyframes in 3ds Max, then export a new clay video to Topview for another version.

    GPT-6 + 3ds Max + Topview

    Take a GPT-6-assisted 3ds Max scene further

    Use GPT-6 Astra to help plan a 3ds Max scene, then review its objects and keyframed animation in 3ds Max. Once the camera move works, the Topview 3ds Max plugin carries your rendered reference into the video workflow.

    GPT-6 Astra can help you describe objects, layout and camera motion before you build the shot in 3ds Max. Scene assistance is an optional starting point; GPT-6 is not built into the Topview plugin.

    See OpenAI’s GPT-6 Astra introduction

    An example scene brief

    Help me build a simple alley scene in 3ds Max with editable buildings, a parked car and a camera that slowly moves forward before revealing the car. Keep the objects separate and put the camera motion on keyframes so I can revise the shot.

    1. 01

      Describe the scene

      Ask GPT-6 to help plan the objects, layout and camera animation for a specific shot.

    2. 02

      Review and adjust

      Check the scene in 3ds Max. Refine geometry, object placement and keyframes before rendering.

    3. 03

      Send the clay video

      Export through the Topview plugin and import the reference into your Topview project.

    4. 04

      Develop the final look

      Use Seedance 2.5 in Topview to explore a cinematic treatment based on that reference.

    You can also build the scene yourself. The plugin imports the rendered video, regardless of how the 3ds Max scene was created.

    3ds Max plugin FAQ

    It renders a video from your 3ds Max scene camera or prepares an existing local video, then opens a browser flow to import it into Topview Board or Canvas. You can use that video as a reference for an AI-generated cinematic version in Topview.

    A neutral clay animation lets you work on the shot’s composition, object movement and camera timing before final materials and lighting. Use the clip to guide the video generation, and describe the visual treatment you want in Topview.

    Yes. Reopen the original 3ds Max scene, edit the objects, camera or animation, and export a new reference video. The generated video is an output clip; the editable 3D source remains in 3ds Max.

    AI video generation takes place in Topview. The plugin exports or prepares a video and imports it into your project; you choose Seedance 2.5 and configure the generation in Topview.

    Yes, if it is a working 3ds Max scene that you can render. Review the scene and keyframes, export the camera animation with the plugin, then continue in Topview. GPT-6 is an optional scene-building aid, not a built-in feature or requirement of this plugin.

    Yes. The plugin has a Local Video option alongside Camera Render. Select an existing video, let the plugin prepare it, and use Upload to Topview to choose its destination project in the browser.

    Clay-render mode temporarily applies a uniform look for the export and restores the saved settings when it finishes or is cancelled. Keep your 3ds Max project saved so you can return to the source scene and refine another version.

    The import flow transfers the rendered or selected video, not the editable .max scene. Keep 3ds Max open and use a browser on the same computer to complete the handoff. Your objects and keyframes stay in your local project.

    Build the motion in 3ds Max. Finish the look in Topview.

    Start with a shot you can revise, then explore the cinematic treatment it deserves.

    View plugin setup
    Explore Seedance 2.5Read the Seedance 2.5 guide
    3

    Confirm the toolbar

    The Topview toolbar appears. Restart once so it loads next time.

    Topview toolbar after the 3ds Max plugin install dialog
    Toolbar preview