Battletoads, Famicom (Japanese Import)
| Price: | $949.60 |
Enhance your purchase
- Famicom Import Game (Japanese NES/Nintendo Import)
- Japanese text (most games are easy to pick up and play).
- A rare game, for collectors or fans.
- Requires a modified or Japanese console to play.
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Product information
| ASIN | B000068I5F |
|---|---|
| Customer Reviews |
5.0 out of 5 stars |
| Best Sellers Rank | #155,137 in Video Games (See Top 100 in Video Games) #910 in NES Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Package Dimensions | 4.25 x 2.91 x 0.71 inches; 2.08 Ounces |
| Binding | Video Game |
| Rated | Everyone |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.08 ounces |
| Manufacturer | Nintendo |
| Date First Available | September 2, 2012 |
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Product Description
This is a Japanese import for the Nintendo Famicom (Japanese NES). It cannot be played on a US console without an adapter, Japanese console, or third-party console.
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If you are familiar with Battletoads on NES, you probably owned a GameGenie and still couldn't beat the game because of outrageous difficulty or cheap deaths. In the Famicom version, you won't even consider using a GameGenie because if you die, it was probably your fault. The places that have unfair deaths usually have an extra life nearby that respawns every time you die so you don't feel cheated one bit. The overall gameplay was absolutely fantastic and was always fun punching stuff, sadly on the USA version, few saw passed level 3 and even fewer saw passed level 7, many would quit on level 8 or 9. Had the original been designed a little less difficult, there may still be sequels to this game series.
About the game, the game is very fun, has a very addicting soundtrack, controls very well, supports 2 player mode (you have a select screen on the Japanese version), and is very creative, especially for the time. I highly recommend playing Battletoads, if the USA version is too difficult, then I highly advise getting the Famicom verison. Struggling on the USA for years, I was able to beat this version very easily.
Differences:
Level 1:
-No apparent differences other than some enemies dying in 1 ramhorn move instead of 2
Level 2:
-Laserbeams are spread farther apart
-Silver robots take 1 wrecking ball instead of 2
Level 3:
-2 platforms before the race part has no enemy
-During the race, walls are spread farther apart
-On the USA version, there is a spot where you have to time jumps by pressing A on smaller platforms, they are replaced by ramps
-When you see the planes, the last one was removed
Level 4:
-All speed level 3 speed Spinies were dropped to level 2 speed
-After the first snowman section, a ceiling tile was removed to make the jump over spikes easier
-On the last section, the ceiling of spikes was removed
-I think the bouncing walls were removed in the last part
Level 5:
-Logs are spread farther apart
-Big Blarg has less HP
-There are fewer mines
Level 6:
-Many spikes were removed throughout
-Almost every snake takes a different, much easier path)
-All speed level 5 snakes were dropped to level 2 speed
Level 7:
-Tricky log platforming was removed
-Planes fly MUCH slower
-The last section goes much easier paths
-There are fewer fireballs and missiles
Level 8:
-Electric machines travel longer and fire slower
-1 goo monster was removed 1/2 way through the level
-No speed level 3 platforms
-Fewer electric platforms
-Some suction fans were removed
-The boss has 3/4 HP and is easier by jumping around less
Level 9:
-Silver electric robots do not explode when you touch them
-Ducks die in 1 hit instead of 10 I think
-Many spikes were removed
-Metal wheels give you more of a chance
Level 10:
-All 3 rats' paths were slightly modified so they take a more indirect path to give you more of a chance
-Part 3 is a little shorter
-The boss has less hits and moves at 1/2 speed
Level 11:
-Cornering gives you a better boost
-Does not freeze Player 2 in place like the USA version
-The boss has 1/2 HP and moves less vigorously
Level 12:
-Player 2 can actually play this level without GameGenie
-Some rhinos take 1 hit instead of 3 (if you use ramhorns)
-Green clouds can be knocked off the screen with a stick before the initialize
-Red clouds can be killed
-1 less giant red face that blows you off the screen
-The spot that had 5 consecutive green disappearing platforms are now red, green, red, green, red
-Getting sticks when the red face blows you off the level is easier to land below (the platforms appear closer to you)
Level 13:
-Boss does not drill dive
-Boss has fewer hits
-Boss cannot 1 hit KO you
Other:
-No PAUSE MUSIC... :(
-Some text has been changed (if you translate it 100%)
-Dark Queen's home is DARKSPACE
-Intruder Excluder has been changed to Elevator Shaft (same level)
-The intro music's last bass drum skips a beat (to simulate a fadeout?)
These are all the differences I have noticed between the USA and Japanese versions, I highly recommend getting this game and playing it with a friend as opposed to the USA version.
I was disappointed about 2 player mode though. It still has the same issues as the US version; namely, friendly fire and if either player gets a game over, both have to start at the beginning of the level. Playing as a one player game is what makes it a 5 Star game to me.
One of my favorite things about this game is how each level is unique. It's not just the same layout over and over with different enimies and backgrounds, but actually changing. I would recommend this to everyone who has a Famicom.



