VideoGamer's Scores
- Games
For 2,883 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 2.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Dishonored 2 | |
|---|---|---|
| Lowest review score: | ATV Quad Frenzy |
Score distribution:
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Positive: 1,352 out of 2883
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Mixed: 1,354 out of 2883
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Negative: 177 out of 2883
2892
game
reviews
- By Date
- By Critic Score
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- Critic Score
What we have here is a developer that is happy to nudge us with knowing jokes, but who doesn’t dare to frighten us. We might call it a Craven effort. As for the ending, there isn’t one—just a montage of postscripts, detailing the fates of the various characters. Only, we already know their fates, having been at least partially responsible for them. As the credits rolled, the sweetness of the humour had grown stale, and I felt distinctly unsated, though hardly hungry for more. I hate to say it, but Supermassive has made a Butterpop.- VideoGamer
- Posted Jun 20, 2022
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If you want a transporting reverie, a game you can slip into as if you had closed your eyes, then here it is. No trek required.- VideoGamer
- Posted May 9, 2022
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There just isn’t enough juice in the combat, the cover shooting, or the endless hoovering of collectibles.- VideoGamer
- Posted Apr 7, 2022
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What saves Norco is that the visions on offer belong as much to the imagined as the troublingly real.- VideoGamer
- Posted Apr 5, 2022
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You can sense, in Weird West, a developer both returning to his obsessions and toiling on a fresh frontier.- VideoGamer
- Posted Mar 31, 2022
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Despite its obvious muses, Tunic manages to rise above mere flattery, by paying deeper homage to the medium itself.- VideoGamer
- Posted Mar 24, 2022
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Most potent of all, there is a strain of urban fear running through its design—not of monsters but of the city itself as an isolating entity, rendering you unreachable.- VideoGamer
- Posted Mar 21, 2022
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Polyphony has delivered an airtight flight from the everyday, rich in escape yet rooted in anything but fantasy.- VideoGamer
- Posted Mar 4, 2022
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If only Dalcò, rather than honouring his heroine by smothering her search for truth in confounding gloom, had abided by her love of illumination.- VideoGamer
- Posted Mar 1, 2022
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There are no other dynamics quite like it in games; they acquaint us with an array of miseries and charge us money for the privilege.- VideoGamer
- Posted Feb 23, 2022
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Maybe the visions in Sifu lie in the traumatised mind of the main character, who remains more elusive than any of his foes. The game’s tagline ponders, “Is one life enough to know kung fu?” But, in the fractured figure of its hero, a deeper realisation occurs. It may not be enough to know yourself.- VideoGamer
- Posted Feb 8, 2022
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Whether OlliOlli World charms you or chafes at your patience will depend on your appetite for such whimsy.- VideoGamer
- Posted Feb 3, 2022
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Indeed, if, like me, you have a weakness for the zombie-hued, and for the sway and flail of first-person platforming, then Dying Light 2 is easy to recommend.- VideoGamer
- Posted Feb 2, 2022
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More than any other studio, Ubisoft is willing to mutate its existing IPs until they scarcely resemble what they once were.- VideoGamer
- Posted Jan 20, 2022
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Where Solar Ash goes from an intriguing ambient platformer to one of the year’s most fascinating releases is in its fixation on living as an act of being stuck.- VideoGamer
- Posted Dec 10, 2021
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With Halo Infinite, 343 Industries seems to want to break the cycle and start afresh. The irony is that it has done so by drawing closer to the past.- VideoGamer
- Posted Dec 6, 2021
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There remains about Pokémon Brilliant Diamond the glint of something far gone, and there is something warmly reassuring about the place.- VideoGamer
- Posted Nov 29, 2021
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There remains about Pokémon Brilliant Diamond the glint of something far gone, and there is something warmly reassuring about the place.- VideoGamer
- Posted Nov 29, 2021
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If these games shaped or changed you, you might find the notion of their being shaped and changed, in turn, an unwelcome one.- VideoGamer
- Posted Nov 17, 2021
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Its narrative is fractious and slight, compared to Sledgehammer’s previous work, but the chance for a chaotic, target-rich experience with friends exerts a stronger pull than usual.- VideoGamer
- Posted Nov 10, 2021
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It may well be more of the same, but Mexico beckons, ravishing the eye and devouring up the miles.- VideoGamer
- Posted Nov 4, 2021
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Where Marvel’s Guardians of the Galaxy proves most winsome, however, is in its twining of the intergalactic and the terrestrial.- VideoGamer
- Posted Nov 1, 2021
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If only House of Ashes were possessed with something malevolent enough to actually scare us; sadly, it commits a litany of sins, none of them original.- VideoGamer
- Posted Oct 22, 2021
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We have been given a finely tooled zombie shooter, but it lacks the power of the original. This has less to do with its diminished darkness—Left 4 Dead was a far gloomier ride, lit by the panicked sway of torches—and more to do with us. And with the years. There is plenty to enjoy here, and I heartily recommend it to any who relish killing the dead. But Turtle Rock Studios wants to take us back to another time, and it’s 2 Late 4 That.- VideoGamer
- Posted Oct 20, 2021
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Where the studio succeeds—and where Metroid Dread elevates from noble and flawed effort to inspired riff—is in its embrace of the unreachable.- VideoGamer
- Posted Oct 18, 2021
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As it happens, though I played for much longer, I had had more than my fill after the first four hours, with no desire to venture back in. Strange to tell, I mourn the very things—the scalable vantages, the unlockable skills—that Ubisoft has left behind for the sake of freshness.- VideoGamer
- Posted Oct 11, 2021
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Whether you demand more than comfort from your games will inform the way you see Kena: Bridge of Spirits; is it merely a graphically sumptuous example of design that you wish we would leave behind, or is it a vivifying tribute to a rich precursor legacy?- VideoGamer
- Posted Sep 30, 2021
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It offers an otherworldly break from the busyness of life, and, when you do return to Earth, you will do so with a smooth landing, and without stress.- VideoGamer
- Posted Sep 22, 2021
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In an odd way, then, Glass Bottom Games has captured the truth of the situation; contrary to its mission of cuteness, it has made a game that feels hollow-boned, caged by unflattering mechanics.- VideoGamer
- Posted Sep 20, 2021
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If there is something lacking in Deathloop, it has to do with emotional staying power. As one egghead, in a scratchy projector film, began to unreel the mythology (“Long ago, the isle of Blackreef experienced a cataclysmic event which tore the fabric of”—and so forth), I realised that I couldn’t care less. Blackreef can go hang. I suspect that the only things that will stick with me—the only things coated with enough Residuum to survive a hard reset—are Colt and Julianna. And maybe that isn’t all bad news. I may replay it at some point, and when I do I’ll be even more like Colt, waking on a beach with the vague prickle of familiarity, and the need to break free.- VideoGamer
- Posted Sep 13, 2021
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