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Features

Emotion in motion: Expressive character animation in 3 evocative games
Developers working on Death's Door, Solar Ash, and Sable share insights on expressive, beautiful character animation.
August 27, 2021
Developers working on Death's Door, Solar Ash, and Sable share insights on expressive, beautiful character animation.
Jack Yarwood
August 27, 2021
10 min read
Article
From the Editors: Reflections on Gamasutra
In the last hours of Gamasutra's lifespan is it really possible to properly sum up all the incredible work that's gone o...
August 25, 2021
In the last hours of Gamasutra's lifespan is it really possible to properly sum up all the incredible work that's gone o...
by Bryant Francis, Senior Editor
August 25, 2021
15 min read
Article
Postmortem: Pinball-RPG hybrid Rollers of the Realm
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem cov...
December 31, 2014
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem cov...
by David Evans, Contributor
December 31, 2014
19 min read
Article
Best of 2014: Gamasutra's Top Games of the Year
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, na...
December 22, 2014
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, na...
by Phill Cameron, Contributor
December 22, 2014
23 min read
Article
Q&A;: New AAA studio from 2K Games all about players' stories
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new i...
December 04, 2014
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new i...
by Christian Nutt, Contributor
December 04, 2014
22 min read
Article
Rebooting the world's first MMORPG: A Habitat story
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with ot...
October 06, 2014
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with ot...
by Chris Barylick, Contributor
October 06, 2014
9 min read
Article
Stalled engine: The TurboGrafx-16 turns 25
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting f...
September 12, 2014
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting f...
by Christian Nutt, Contributor
September 12, 2014
25 min read
Article
Selling a game before it's 'done': Tips and insight for paid alphas
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha ca...
August 28, 2014
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha ca...
by Kris Graft, Publisher
August 28, 2014
15 min read
Article
Game Design Deep Dive: Amnesia's 'Sanity Meter'
Amnesia: The Dark Descent 's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the...
August 27, 2014
Amnesia: The Dark Descent 's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the...
by Thomas Grip, Contributor
August 27, 2014
18 min read
Article
Gamasutra Explains: The YouTuber Phenomenon
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy ...
July 31, 2014
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy ...
by Christian Nutt, Contributor
July 31, 2014
15 min read
Article
The Blue Shell and its Discontents
As the latest Mario Kart hitting store shelves this week, author, professor and game developer Ian Bogost draws lessons ...
May 30, 2014
As the latest Mario Kart hitting store shelves this week, author, professor and game developer Ian Bogost draws lessons ...
by Ian Bogost, Contributor
May 30, 2014
11 min read
Article
Postmortem: The Chinese Room's Amnesia: A Machine for Pigs
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuse...
May 23, 2014
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuse...
by Peter Howell, Contributor
May 23, 2014
25 min read
Article
'Roguelikes': Getting to the heart of the it-genre
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its app...
May 21, 2014
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its app...
by Christian Nutt, Contributor
May 21, 2014
12 min read
Article
The ups and downs of doing online multiplayer as an indie
Including online multiplayer is a difficult task, particularly for small teams. We speak to indies who've been in the tr...
May 12, 2014
Including online multiplayer is a difficult task, particularly for small teams. We speak to indies who've been in the tr...
by Mike Rose, Contributor
May 12, 2014
20 min read
Article
Friends forever: The story of Sportsfriends
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Jous...
May 05, 2014
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Jous...
by Game Developer, Staff
May 05, 2014
22 min read
Article