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3,228 contributions in the last year
Contribution activity
August 2020
Created a pull request in hrydgard/ppsspp that received 11 comments
Framebuffer code cleanups, log changes, enable BlockTransferAllowCreateFB for Burnout Legends
Changes to the logging. I'm now comfortable enabling BlockTransferAllowCreateFB for Burnout Legends, eliminating the slow readback. Thus, fixes #12345
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−39
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11
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- Shrink the "Cardboard VR Off" button.
- GE dump loading: Try to use the correct GameID so compat.ini flags apply.
- Refactor framebuffer attachment. Fixes Test Drive Unlimited performance
- Virtual framebuffer copies: Make a more informed guess on the pixel format of the copy.
- Vulkan: A couple more barrier/layout-related fixes.
- Vulkan: improved LogSteps logging
- Fix longstanding depth/stencil view issue in Vulkan.
- Framebuffer matching: Don't try to match depth buffers with color if the swizzle bits don't indicate it
- WIP: Fix libretro with Vulkan
- Framebuffer manager refactor step 1: Split ApplyFramebuffer into Match and Apply steps.
- State cleanup cleanup
- More GL state leak fixing
- Log improvements
- Software renderer clipper: Don't clip on the sides.
- More log/assert cleanup
- Assert function cleanup
- Remove time_now() - time_now_d() is the replacement.
- Move timeutil to Common. (Experiment to see how much work it is to move these).
- Log system cleanup
- Don't include sstream from stringutil.h or i18n.h
- Depth texturing preparations
- Implement texturing from depth buffers (Vulkan only so far)
- Vulkan: Add debug names to images
- Fix issue where after a backend change, the new instance was secondary
- Fit viewport to scissor
- Some pull requests not shown.
Created an issue in hrydgard/ppsspp that received 11 comments
InitLocalhostIP() (called from __sceNetInit) can block forever
When I tried starting PPSSPP on an old Samsung Galaxy S3 without an internet connection, it just sat there forever when trying to start the game. T…
11
comments
- Keyboard input not working on Chromebooks?
- Sun lens flare in Wipeout Pure flickers since #13327
- Useful things we could display on the "bluescreen"
- Figure out what to do with the framebuffer-clear optimization hack
- Occasional crash in UninstallExceptionHandler on Nvidia Shield
- Software renderer shouldn't clip triangles on the sides
- Depth texture support - let's collect the games (and GE dumps if available)
- Switching render backend and restarting causes the instance number to increase
65
contributions
in private repositories
Aug 6 – Aug 31

