Iain Banks: My Favourite Game

The acclaimed author talks Culture, the pitfalls of virtual reality, and the draw of Civilization.
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The acclaimed author talks Culture, the pitfalls of virtual reality, and the draw of Civilization.
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The managing director of Ubisoft Toronto on balancing family life, Splinter Cell and building the ultimate studio.
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One of the most playable post-grad theses of all time is also a gorgeous journey through videogame architecture.

Ubisoft’s head of digital publishing explains why he sees an increasingly interconnected, and engaging, gaming future.

Gearbox's official semi-sequel to Aliens emerges from the shadows.
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Composer and producer Neil Davidge on trading Massive Attack for Master Chief.
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Brenda Brathwaite on how a quarter-century's worth of experience translates to social game development.

The Alaskan island that provides the tactics to go with Metal Gear Solid’s action.

A Ludum Dare debut that's all about the bacteria.

Simple yet essential: Tetris’ most powerful piece.
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Steve Ellis tells us why he no longer recognises the industry he helped to build.

How Reto-Moto's strategy-FPS hybrid is taking Eve Online's concept and repackaging it for a new audience.

After Fez's programmer says he misses being part of a team, Zeboyd and Radiangames tell us what it's like to code a game on your own.
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Lead designer Ted Timmins on how Lionhead's XBLA brawler was born.

Another Ludum Dare means another intricate puzzle box from Jonathan Whiting.

We look back at the Fighting Fantasy game jam's Gadget Show finale with Ian Livingstone, Steve Jackson and the event's organisers.

Creative director Cory Davis on designing genuine moral ambiguity in Yager's Dubai-set shooter.

Sir Clive Sinclair on the creation of his fondly remembered 8bit gaming platform, which celebrates its 30th birthday today.

The actor, writer, producer and voice of Solid Snake finds the link between Okami and Grand Theft Auto III.
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Chris Donlan finds that Wix Games’ imperfect mirror is well worth getting lost in.
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