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Archive for June, 2005

Starting Physics

Thursday, June 30th, 2005

I just started working on physics expanding on the same general idea as the Lugaru physics engine; so far I have rigid constraints working, but nothing groundbreaking yet. Unfortunately physics are hard to demonstrate in screenshot form, but I will do my best.

Here is Turner with per-vertex physics after falling a bit too hard:

No modern game can compete without CRATE PHYSICS:

For comments, see the original thread.

GLSL and Normal Mapping

Tuesday, June 28th, 2005

I redid my whole shader system to use GLSL instead of CG to save on function overhead, and added lighting optimizations and normal mapping.

For comments, see the original thread.