Broodmother

[e][h]Broodmother
General Information
Tier:
3
Alliances
 
Level Changes
Level
1
2
3
Health
1,300
2,600
6,240
Mana
100
100
100
DPS
60
120
288
Damage
50-70
100-140
240-336
Attack Speed
1.00
1.00
1.00
Move Speed
275
275
275
Attack Range
1
1
1
Magic Resist
0
0
0
Armor
5
5
5
Health Regen
0
0
0

Ability

[edit]
Spawn Spiderlings
Targeting
Enemy Target
Affects
Enemy Units
Damage Type
Magical
Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.
Damage150 / 250 / 350
Spiderlings Spawned on Target Death4 / 6 / 12
11.00
100
Notes
  • Broodmother prefers to cast Spawn Spiderlings on her current target
  • Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active
Broodmother 3 Star Effect
Targeting
Passive
Affects
Allied Spiderlings
At three stars, when alive Broodmother makes all allied Spiderlings invulnerable.

Version History

[edit]
Version Balance Changes
2020-05-28
  • 3 Star Effect: All friendly Spiderlings (both hers and Insect Alliance Spiderlings) are invulnerable while Broodmother is alive
2020-04-30
  • Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240]
  • Spawn Spiderlings:
    • Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.
2020-04-03
  • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
  • Attack Damage Maximum changed from [70, 140, 280] to [70, 140, 336]
2020-03-05
  • Spawn Spiderlings:
    • Broodmother now prefers to cast Spawn Spiderlings on her current target
2020-02-25
  • Removed ability Spin Web
  • Added ability Spawn Spiderlings:
    • Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.
2019-12-18
  • All heroes have had their health reduced to 75% of their current values
  • Gold Cost changed from 4 to 3
  • Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760]