Improvement Cards
Improvement Cards
are cards played to trigger an active or passive lane effect. Improvements can be played across lanes.
List
[edit]| Image | Card | Color | Rarity | Damage | Armor | Health | Effect |
|---|---|---|---|---|---|---|---|
| Aghanim's Sanctum | Blue | Uncommon | Active: Fully restore your tower's Mana. | ||||
| Altar of the Mad Moon | Green | Uncommon | Allied Melee Creeps have +2 Regeneration. | ||||
| Assault Ladders | Black | Uncommon | Allies deal +2 damage when attacking a tower. | ||||
| Assured Destruction | Black | Rare | All heroes have +4 Siege. | ||||
| Barracks | Blue | Uncommon | Summon a Melee Creep into this lane each deployment phase. | ||||
| Bitter Enemies | Black | Rare | After the combat phase, remove a charge from Bitter Enemies. Before the action phase, if there are zero charges on Bitter Enemies, deal 6 damage to both towers. | ||||
| Burning Oil | Red | Uncommon | Your tower has +2 Retaliate. | ||||
| Cheating Death | Green | Rare | Active: Give a unit a Death Shield this round. May only be used if there is an allied green hero in this lane. | ||||
| Conflagration | Blue | Rare | Deal 2 damage to each enemy before the action phase. | ||||
| Escape Route | Black | Rare | Active: Return an allied hero to the Fountain. | ||||
| Fractured Timeline | Blue | Rare | Before the action phase, give a random card in opponent's had +1 Lock. | ||||
| Glyph of Confusion | Blue | Rare | Whenever any unit enters this lane, stun it this round. | ||||
| Grand Melee | Red | Rare | If there is an allied red hero in this lane, all heroes have +2 Cleave. | ||||
| Homefield Advantage | Green | Uncommon | Before the action phase disarm a random enemy this round. | ||||
| Howling Mind | Blue | Uncommon | You and your opponent draw an extra card each round. | ||||
| Ignite | Blue | Common | Deal 1 piercing damage to each enemy before the action phase. | ||||
| Iron Fog Goldmine | Black | Common | Get 3 gold after the combat phase. | ||||
| Keenfolk Turret | Black | Uncommon | Active: Deal 2 piercing damage to a unit. | ||||
| March of the Machines | Black | Rare | Before the action phase, if there are charges on March of the Machines, remove one and deal 2 damage to the enemy tower and 2 damage to each enemy. | ||||
| Messenger Rookery | Blue | Common | Active: Choose an ally. Choose a combat target for it. | ||||
| Mist of Avernus | Green | Uncommon | Modify allies with +1 Attack before the action phase. | ||||
| Nether Ward | Red | Rare | After opponent plays a spell, deal 3 damage to the enemy tower. | ||||
| Path of the Bold | Red | Rare | After you play a red card, modify a random ally with +1 Attack. | ||||
| Path of the Cunning | Black | Rare | After you play a black card, modify a random ally with +1 Siege. | ||||
| Path of the Dreamer | Green | Rare | After you play green card, give your tower +3 Regeneration until end of round. | ||||
| Path of the Wise | Blue | Rare | After you play a blue card, deal 1 piercing damage to a random enemy. | ||||
| Revtel Investments | Black | Rare | Add a charge to Revtel Investments after the combat phase. Active: Get 4 gold for each charge. Condemn Revtel Investments. | ||||
| Selemene's Favor | Green | Common | Your tower has +2 Mana. | ||||
| Steam Cannon | Black | Rare | Active: Deal 4 piercing damage to a unit in any lane. | ||||
| Steel Reinforcement | Red | Common | Your tower has +1 Armor. | ||||
| Temple of War | Red | Uncommon | All equipped heroes have +2 Attack and +1 Armor. | ||||
| The Oath | Black | Rare | You can not play spells or creeps while this is the active lane. If there is an allied black hero in this lane, allies have +4 Attack. | ||||
| The Omexe Arena | Red | Uncommon | Draw a card after a hero dies. | ||||
| The Tyler Estate | Black | Uncommon | Both towers have -2 Mana. | ||||
| Trebuchets | Black | Common | Deal 2 piercing damage to the enemy tower before the action phase. | ||||
| Unearthed Secrets | Green | Rare | Draw a card after the combat phase if your tower was dealt damage this round. | ||||
| Unsupervised Artillery | Black | Uncommon | Active: Deal 4 piercing damage to the enemy tower. May only be used if there are no unblocked enemies. | ||||
| Verdant Refuge | Green | Common | Allies have +1 Armor | ||||
| Watchtower | Blue | Rare | Whenever an enemy improvement enters this lane, draw a card. |