SQUARE ENIX CO., LTD.(Japan) 株式会社スクウェア・エニックス - XRテクニカルダイレクター

広域東京エリア
4396人のフォロワー つながり: 500人以上

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概要

XR 技術開発リーダー

ファイナルファンタジー、キングダムハーツ、ドラゴンクエストなどを手がけるスクウェア・エニックスのテクニカル・プロデューサー兼ディレクターです。15年以上のXRイニシアチブの経験を生かし、複合現実と空間コンピューティングプロジェクトの研究開発の製品・市場戦略、イノベーション、商品化をリードしています。

情熱は、MR、VR、スマート玩具、斬新なインターフェースの力を活用し、ファンタジーと現実を融合させた没入感のある魅力的な体験を創造することです。マーベル、シムシティ、スターウォーズといったハイブランドのフランチャイズの成功に貢献し、没入型仮想世界の分野で複数の特許や出版物の開発にも携わってきました。また、生涯学習者であり、MITスローン・スクール・オブ・マネジメントの戦略とイノベーションのエグゼクティブ・サーティフィケート、クアンティック・スクール・オブ・ビジネス・アンド・テクノロジーのMBA、カーネギーメロン大学コンピューターサイエンス学部のMET学位(エンターテインメント・テクノロジー修士号)を取得しています。

日本の永住者です。

Benさんの記事

  • One Laptop Per Child: "Fruitix" Editor

    10 years ago today (November 16th, 2007), my friends and I, some I met for the first time at the event, created a game…

    3件のコメント

アクティビティ

4396人のフォロワー

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職務経験

  • 株式会社スクウェア・エニックス

    7年11ヶ月

    • テクニカルプロデューサー

      株式会社スクウェア・エニックス

      – 現在 4年8ヶ月

      Tokyo, Japan

      Helping legendary Japanese creators deliver the world’s greatest RPGs and more.

      - New business development
      - Human-centered management with DX
      - Outsourcer coordination and global resource allocation
      - Active in accessibility and volunteerism initiatives

    • テクニカルダイレクター

      SQUARE ENIX CO., LTD.(Japan) 株式会社スクウェア・エニックス

      – 現在 7年11ヶ月

      Tokyo, Japan

      XR Initiatives - Leading AR/VR Product Strategy Worldwide

      Focused on Product / Market Strategy and Innovation, Commercialization of Research and Development, and Long-term Technical Initiatives around the emerging field of Mixed Reality and Spatial Computing. At our Tokyo headquarters, my team blends fantasy with reality on high-demand-brand game projects.

      Advanced Technology Division (ATD) テクノロジー推進部

      Final Fantasy, Kingdom Hearts, Space Invaders, Dragon Quest, Chrono…

      XR Initiatives - Leading AR/VR Product Strategy Worldwide

      Focused on Product / Market Strategy and Innovation, Commercialization of Research and Development, and Long-term Technical Initiatives around the emerging field of Mixed Reality and Spatial Computing. At our Tokyo headquarters, my team blends fantasy with reality on high-demand-brand game projects.

      Advanced Technology Division (ATD) テクノロジー推進部

      Final Fantasy, Kingdom Hearts, Space Invaders, Dragon Quest, Chrono Trigger, Puzzle Bobble and many more legendary brands at our Tokyo headquarters.

  • ハスブロ

    4年

    • 技術製品マネージャー

      ハスブロ

      – 1年

      Integrated Play (iPlay) - Smart Toy and Digital Gaming with a focus on AR

      Innovative toy-meets-gaming product coming to your galaxy not so far, far away. Introducing Star Wars Lightsaber Academy

    • 技術製品デザイナー

      ハスブロ

      – 3年7ヶ月

      Worldwide

      At Hasbro my team and I specialize in the design and creation of product that blurs the line between physical and digital. This includes:
      • Developing new patented technologies and play patterns.
      • Creating strategic business relationships.
      • Working with outside vendors and sourcing materials for use in game software & toy hardware.
      • Delivering prototypes to internal teams and external brand partners.
      • Integrating authentic marketing innovations into product.
      • Empowering…

      At Hasbro my team and I specialize in the design and creation of product that blurs the line between physical and digital. This includes:
      • Developing new patented technologies and play patterns.
      • Creating strategic business relationships.
      • Working with outside vendors and sourcing materials for use in game software & toy hardware.
      • Delivering prototypes to internal teams and external brand partners.
      • Integrating authentic marketing innovations into product.
      • Empowering end-users with seamlessly embedded technology that surprise and delight.

      Designed product for these brands: NERF, Transformers, My Little Pony, Play-Doh, Disney Princess, Star Wars, Marvel, Littlest Pet Shop, Blythe, Magic: the Gathering, Dungeons & Dragons, Monopoly, Clue, Beyblade, Yo-Kai Watch, DropMix, Hanazuki, and more.

  • ゲームプログラマーマネージャー

    株式会社gloops | ネクソン

    – 1年

    Tokyo, Japan

    Mobile Gaming and Social Integration

    • Hired and managed a team of engineers.
    • Designed and implemented mobile platform architecture and asset pipeline, including tools development, coaching and documentation to cross-functional teams.
    • Communicated effectively with a primarily Japanese team and leadership.

    Worked in the US offices in San Francisco, CA for NEXON M (prev. gloops International Inc.) on mobile web game architecture for original titles.

  • ゲームプログラマー

    エレクトロニック・アーツ

    – 4年

    サンフランシスコ

    Built the zoomed-out multi-city, or "Region", gameplay in SimCity (2013) at EA's Maxis studio, helping players understand the flow of in-game resources spatially.

    2009 - 2012 (Prior to joining EA)
    Worked directly with Will Wright at his think-tank, the Stupid Fun Club. Hired and managed a team focused on innovative and "out-there" products, including interactive TV shows, robots, smart toys and augmented reality. My team and I worked closely with EA Maxis, which I would later work for.

  • R&D

    Lockheed Martin

    – 6ヶ月

    Performed R&D on a DARPA contract where we built connected applications for Microsoft Surface tables, including RFID authentication, data visualization, and expert systems.

    [Work study program while at Carnegie Mellon University]

  • R&D

    シャープ株式会社 | Sharp Corporation Japan

    – 1年1ヶ月

    日本 大阪府

    Software Applications R&D on Zaurus PDA and AQUOS connected smart TV's, prior to smartphones.

    [Work study via Carnegie Mellon performed under Sharp Electronics]

  • Affiliate

    Activision

    – 5年6ヶ月

    [Work performed under RedOctane]

    Dance Dance Revolution, In The Groove, Pump It Up and other franchises; Started in high school while playing arcade DDR tournaments in the US Northeast. Remained an affiliate until the purchase, final payment check, and subsequent closing, of the company by Activision in mid 2006. RedOctane specialized in the creation of physical toys, or game peripherals, that connected to digital games.

学歴

  • カーネギーメロン大学

    技術経営系 - MET School of Computer Science

    –

    "The MET is considered a professional, terminal degree. It is the academic pinnacle of studies in this field, thus having greater significance than the M.A. or M.S., and the equivalent academic weight of the M.F.A. and/or M.B.A. degree"

  • MITスローン経営大学院

    エグゼクティブ認証 戦略とイノベーション

    –

    In-person on campus in Cambridge, MA; not online

  • クアンティックビジネススクール

    経営学修士 BUSINESS, MANAGEMENT, MARKETING, AND RELATED SUPPORT SERVICES

    – 現在

  • Ringling College of Art and Design

    Bachelor of Fine Arts - BFA

    –

    America’s preeminent school for computer graphics and frequent winner of ACM SIGGRAPH and Student Academy Awards

  • ハーバード大学

    East Asian Studies, Japanese

    – 現在

    ゼミ・クラブ・サークル:Harvard Anime Society

    In-person on campus in Cambridge, MA; not online

  • The Kiski School

    High School Diploma

    ゼミ・クラブ・サークル:Archery Captain, Fencing Club President, 4yr Art Club President, German, K-Club, Debate, Acting, Swimming, Tennis, Soccer

    The oldest remaining non-military all-male boarding school in the United States, founded in 1888

資格

ボランティア経験

  • Technical Advisor

    New England Institute of Technology

    – 3年6ヶ月

    学歴

    - NEIT Technical Advisor Committee for the Masters in Applied Design Program (As of 6/2017)
    - Regularly Speak to Classes and Students

  • Technical Advisor

    DeVry University

    – 8年7ヶ月

    学歴

    - Member of the National Advisory Committee of DeVry University's College of Engineering & Information Sciences Engineering Technology Programs.
    - Author Curriculum, Speak to Classes and Students, and Attend/Advise for Professional Career Days

  • Judge

    FIRST

    – 8年3ヶ月

    科学技術

    - Judge robotics projects from local STEM education programs. (San Francisco, 2010 - 2014; New England, 2015 - 2018)

  • SIGGRAPH ASIA 2024 Real-Time Live! Committee Member

    ACM SIGGRAPH

    – 現在 2年9ヶ月

  • Chair Of The Board Of Directors

    International Game Developers Association (IGDA®)

    – 3年9ヶ月

    科学技術

    Strengthening the local community by creating a safe and positive collaborative culture, bringing in industry speakers, connecting professionals, and disseminating educational resources and opportunities in the field of game development.
    - Current Director (Chair) for the State of Rhode Island Chapter.
    - Member of the Board of Directors for Boston Post Mortem, the Boston Chapter.

  • Instructor

    Code.org

    – 2年

    学歴

    - Volunteer teaching STEM programming through game development and robotics. Each year I assist the Hour of Code campaign in the US.

出版物

  • Annual Game Career Guide 2014

    Game Career Guide

    Dawn Rivers (Cinematographer at Harmonix Music Systems) and Ben Taylor (Technical Designer of Integrated Play at Hasbro) talk about "Making the Leap" into the Games Industry. (p. 90 - 93)

    その他の著者
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  • Sandbox symposium pitch game post-mortem

    Sandbox '06 Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames

    Pitch was an attempt by students and interns at Carnegie-Mellon's Entertainment Technology Center [ETC] graduate program to create a casual social card game for the Sandbox Symposium. The Sandbox Symposium, a gathering focused on games and the gaming industry from an academic perspective, was held in association with SIGGRAPH Boston the weekend of July 28-31, 2006.

    その他の著者
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特許

講習コース

  • Building Virtual Worlds

    -

プロジェクト

  • Storymaker

    –

    "Bar Karma is the first online community-developed network television series. Online users pitch their own ideas for scenes and twists online, using a tool designed by Will Wright called the Storymaker. Some are eventually chosen by the production staff, and are utilized to help create a new episode every week."

    プロジェクトを表示
  • SimCity

    -

    Create impactful cities, in every sense of the word. Your decisions have ramifications, your resources are limited, and you can't simply wash away the problems you've created. This was the most realistic city simulation game ever made. I feel proud to have helped make it.

    プロジェクトを表示

受賞歴

  • MIT Media Lab's Reality, Virtually Hackathon: Grand Prize in AR - CosplayAR

    -

    Our team won the Grand Prize in AR (sponsored by AT&T) and the Best Object Augmentation award (sponsored by PTC Vuforia) for our augmented reality clothing studio app "CosplayAR"

  • Boston Festival of Indie Games 2014: Best Single Player Design - Alien Makeout Simulator

    Boston Festival of Indie Games

    Our team won best Single Player Design in the Digital Games Showcase for our hit Oculus DK2 Virtual Reality experience "Alien Makeout Simulator" http://www.alienmakeout.com/

言語

  • English

    母国語またはバイリンガル

  • Japanese

    ビジネス中級

組織

  • IEEE

    -

  • Project Management Institute

    PMI ID: 5479331

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