

Rating
Human: Fall Flat
Human: Fall Flat is an open-ended physics based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling. Your goal is to escape those dreams full of puzzles, dangers and surprises using everything you find in the levels. The world of Bob dreams is built on his daily experiences, ...
Details
- Released
- July 22, 2016
- Also known as
- HFF
- Developer
- No Brakes Games
- Publisher
- 505 Games, Curve Digital
- Subscriptions
- Xbox Game Pass · PS Plus Game Catalog
How it plays
Up to 8 players
Player pulse
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Human: Fall Flat Reviews
Professional reviews from gaming critics
Human: Fall Flat does pretty much exactly what it says on the tin, especially with other players alongside you. There'll be a lot of falling as you all scramble to try and help or hinder one another, and this is why multiplayer is a hell of a lot more fun than the single-player. Sure, you'll find entertainment in ragdolling your way around the levels solo, but nothing quite beats someone clinching onto your squishy head while you're trying to climb something.
Time to go on an adventure with Bob as he explores dreamlike worlds. The only catch is, he has to work with "real world physics." Throw in some open and smart level design with plenty of puzzles, and you have Human: Fall Flat, now on the Switch! Are you up for the challenge?
Human Fall Flat is a fun little puzzler with plenty of hilarity in its scenarios. The levels feel like playgrounds where you could do whatever you want. With the ability to play this alone or co-op, plenty of ways are out there to create chaos. That doesn't mean it is all well and dandy, as holding on to objects can be a bit wonky and playing solo shouldn't be done in long play sessions. That being said, I still really enjoyed what this crazy game tried to do.
Saying that, I did greatly enjoyed my time with Human: Fall Flat. Even though the game offers little in terms of replay value apart from the co-op multiplayer mode dubbed “Father and Son”, I loved my time with it. For anyone that enjoys physics-based puzzle games in the vein of Octodad etc., then Human: Fall Flat definitely deserves a look. It has earned its place in the upper echelon of its genre. Hilarious and empowering, even if it is frustrating at times, Human: Fall Flat is definitely worth at least one play through.
Human: Fall Flat is a quirky, open-ended, physics-based, third-person puzzle and exploration game set in surreal, floating dreamscapes.
An abrupt ending that doesn’t have much of a climax and some moments of fist-clenching frustration keep Human: Fall Flat from the upper echelons of puzzle gaming, but it’s still something I plan on going back to with friends. Plus, it lets you draw on your character, leading to the butt you see in all of the screenshots. Apparently, I wasn’t the only one who thought this was hilarious. This one was for you, Laura!
Human: Fall Flat’s slapstick controls and ridiculous animation do a great job of making repeated, frustrating, and unfair failure at physics puzzles seem fun for a while. And when that fun runs out, you can extend it by bringing in a friend and drawing silly things on your goofball character. If you don’t play it, watch someone play it.
Physics-based indie games with odd controls have been popular ever since titles such as Octodad and Surgeon Simulator debuted. So, how does controlling drunk little white guys compare? Enter the world of Human Fall Flat and let's see.
Human: Fall Flat is a weird game, and I mean that in a good way. The gameplay mechanics are original, and I've honestly never played anything like it. The playe
Human: Fall Flat is a wacky physics-based video game experience from No Brakes Games, an indie team who have endeavoured to throw continuously creative puzzle
The game is a joy to play cooperatively, though, with two players and two Bobs wandering around the world and getting up to mischief. You’re given even more license to bend the rules and cheat, with all of the puzzles designed for one person. Sure, you can simply divide up the necessary tasks for getting a box onto a button to open up a door, but why not simply shove the box and jam the door open while the other player is stood on the button?
Ultimately, it’s a little difficult to really understand what the developer was aiming for here. It seems more like it was a project from someone who was simply inspired by the entertainment value of stuff like Octodad than a game that is really looking to break out with its own identity. The potential’s there, but it’s all a little to raw for its own good.