Treble Bull
運動
免費 · App內購買 · 專為 iPad 設計。尚未針對 macOS 驗證。
Treble Bull is a roguelike deckbuilder set in the world of pub darts. Select cards from your hand, aim for the board, and rack up massive scores through clever combos and strategic upgrades.
THROW YOUR WAY THROUGH PUBS ACROSS THE GLOBE
Start in London and work your way through Dublin, Tokyo, and Amsterdam. Each pub brings tougher bosses, unique modifiers, and new challenges.
BUILD YOUR PERFECT DART
Customize your dart with Flights, Barrels, Shafts, and Tips. Each part adds unique scoring bonuses and multipliers that stack in powerful ways.
COLLECT OVER 100 UPGRADES
Drinks, Chalks, Gloves, Shirts, Watches, Tattoos, Snacks, and more. Every item changes how you play and opens new strategies.
OUTSMART THE BOSSES
Each round ends with a boss that bends the rules: Blocking segments, hiding cards, speeding up your meter, or stealing your coins. Adapt or lose.
OPEN BOOSTER PACKS
Spend your hard-earned coins on blind booster packs to expand your deck with powerful new cards and items.
KEY FEATURES
• Roguelike runs with permanent progression
• 60+ unique dart cards to collect and play
• 16 upgrade categories with 100+ items
• 50+ boss traits that remix every run
• 35+ relics that modify the rules
• 7 pubs with unique starter decks and modifiers
• Satisfying score cascade animations
• Fully offline, no internet required
更多
**Added a new scenario mode where you can play in new, pre-defined special scenarios.
**Multiple boss balancings to avoid unfair boss encounters
**Added an additional category under "Collection -> Stats" that shows how often you managed to beat a pub as well as the new scenario mode.
**Fixed that selling an item the player owns more than once, actually sold all of the same items.
1.0.7 3 天前
**Hotfix for In-App-Purchase
**Score boosts can now stack on top of each other. UI adjusted to reflect that.
**Applying the "target lock" card modifier does not remove score boost modifiers any more.
**Every card is now able to receive the target lock modification.
**Tip/Barrel/Shaft/Flight booster packs now spawn two random items of its category. The player can choose one of the two.
**Introduced a new legendary food item: Baguette, +3 mult, but gets destroyed if throw is not perfect.
**Introduced a new legendary food item: Big Fish, +7 mult when you hit T20, T20, Double Bull in a row.
**Nerfed the infinity shaft.
**Unified that all items refer the in-game currency as "coins" now.
**Added a clearer information pop up for the full version of the game when a player clicks on a pub that is still unlocked (due to the fact that the previous one was not beaten once yet).
1.0.6 7月21日
**Score boosts can now stack on top of each other. UI adjusted to reflect that.
**Applying the "target lock" card modifier does not remove score boost modifiers any more.
**Every card is now able to receive the target lock modification.
**Tip/Barrel/Shaft/Flight booster packs now spawn two random items of its category. The player can choose one of the two.
**Introduced a new legendary food item: Baguette, +3 mult, but gets destroyed if throw is not perfect.
**Introduced a new legendary food item: Big Fish, +7 mult when you hit T20, T20, Double Bull in a row.
**Nerfed the infinity shaft.
**Unified that all items refer the in-game currency as "coins" now.
**Added a clearer information pop up for the full version of the game when a player clicks on a pub that is still unlocked (due to the fact that the previous one was not beaten once yet).
1.0.5 7月20日
*Added 5 alternative languages in an early version next to English as default: German, French, Spanish, Chinese (simplified), Japanese. Please share any feedback about the translations on reddit or via e-mail (treblebull@protonmail.com). This will be a long process to iron everything out. Right now, the translations were created automatically.
*Fixed a bug where owning an item more than once and trying to sell one of these items caused all of these same items being sold.
*Fixed "Double Whiskey's" sweet spot reduction sickness effect.
*Turned Oche Phantom into an epic item and increased its cost.
*Turned Oche Baron into a rare item and decreased its cost.
1.0.4 7月17日
*Added the option to view the dart board from within the shop.
*Huge round of balance changes:
**Items
- chalk_worn_sisal — Mult per card below starting deck size increased: +1 → +3.
- glasses_pub_player — Base score on segments 2, 3, 4, 5: Double → Treble.
- necklace_phantom_treble — Chance cards count as treble: 15% → 33%.
- sweatband_nine_darter — Mult per boss defeated: +1 → +3.
- chalk_green — Base on Single/Double Bull: +25 → +50.
- shirt_throwing_order — Mult if consecutive sequence: +3 → +5.
**Flights
- flight_feather — Always: +10 → +25 pts.
- flight_even — On double hits: +25 → +50 pts.
- flight_dart_magnet — On same segment: +40 → +60 pts.
- flight_bullseye — On bull hits: +25 → +150 pts.
- flight_bust — Random Mult: +0 to +3 → +3 to +6.
- flight_heavy — On treble hits: +25 → +75 pts.
- flight_odd_trebles — Reworked: +31 pts on odd treble cards → +80 pts on odd-rank cards.
- flight_phantom — Chance to retrigger: 20% → 60%.
- flight_midnight — +90 pts on segments 1–7 → +100 pts on segments 6–10 (segment range change).
**Barrels
- barrel_silver — On doubles: +1 → +2 Mult.
- barrel_outer_bull — Chance to double base score: 25% → +33%.
- barrel_tops — Base score: Double → Treble.
- barrel_burnt — On first throw: +15 → +35 base.
- barrel_gold — On Bullseye: +4 → +5 Mult.
- barrel_checkout — On bull: +20 pts & +4 Mult → +75 pts & +7 Mult.
- barrel_tungsten — On treble hits: +2 → +3 Mult.
- barrel_clockwork — On every 3rd throw: +1 → +2 Mult.
**Shafts
- shaft_nylon — Every throw: +20 → +30 flat pts.
- shaft_blue — Per card remaining in deck: +5 → +10 Score.
- shaft_chalk_dust — Complete rework: 50% chance black-segment +0.5 Mult → white-segment cards grant +3 Mult.
- shaft_spring — Every throw: +40 → +50 flat pts.
**Tips
- tip_lucky_you — If not perfect but hits double/treble: +4 → +5 Mult.
- tip_treble_let — If dart is 5 or 6: +2 → +5 Mult.
- tip_razor — Chance to double score: 15% → 75%.
- tip_serrated — Chance to double score: 10% → 40%.
- tip_123_darter — If dart is 1, 2, or 3: +2 → +6 Mult.
- tip_happy_birthday — If dart is 14: +3 → +6 Mult.
1.0.3 7月10日
**Added four new boosters packs: Tip Booster, Barrel Booster, Shaft Booster and Flight booster. Each booster contains a ran random item of its type with lower rarity dart parts having a higher chance to appear.
**Added an option to also preview the upcoming boss from within the shop.
**Fixed that the item "Fire Sale" now permanently increases the shop prices even though its being sold. Also made sure that if you receive it as your free cigarette in "The Haze", it also gives you the three T20s cards.
**Updated the description wording of "Pub Player" item for clarity.
1.0.2 7月7日
###Audio
- Menu music now begins playing immediately when launching the game.
###Gameplay
- Fixed Silver Barrel so it now correctly triggers when hitting Double Bulls (not only double fields of 1-20 segments).
1.0.1 6月23日
**Added a new scenario mode where you can play in new, pre-defined special scenarios.
**Multiple boss balancings to avoid unfair boss encounters
**Added an additional category under "Collection -> Stats" that shows how often you managed to beat a pub as well as the new scenario mode.
**Fixed that selling an item the player owns more than once, actually sold all of the same items.
更多
版本 1.0.7 3 天前
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